12-29-2020, 05:10 PM | #11 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Natural Recovery as Long Tasks?
I'm not sure what the objective of this discussion is, but based on real world healing, the reason you rest to recover from injuries is (a) it's fairly easy to re-open a partially healed wound or re-break a partially healed break, undoing your healing, and (b) you tend to not want to work, because of pain and fatigue.
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12-29-2020, 07:06 PM | #12 | ||||
Join Date: Aug 2018
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Re: Natural Recovery as Long Tasks?
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Much like an 'attack' at low ST with a light weapon should be less exhausting than an attack using full ST with a heavy weapon it'd be neat if we could vary that bit (decimal AP!) and then the AP consumed in a fight determines how much this is going to impact your resting process: you would regain FP/HP more efficiently if your AP is nearly always full or nearly-full. Quote:
With that in mind I think it's fine to keep making the HT rolls: which should be pretty easy due to the +5 bonus. You might handwaive HT rolls for Rapid (or VR) healing on the basis that the +5 could be seen as a Task Difficulty Modifier of more than +3, so long as it reaches an effective HT of 15 or more (Psionic Powers: "Like Riding a Bicycle") but if effective HT was 14 or less than you should have to roll. Quote:
I find in my experience of injury you don't just risk undoing your healing but even making the injury worse. Example: if I have a cut on my hand, I might not just rip off the scab, but the original cut might get wider if I'm doing a bunch of stuff with it. That'd be something more than just HP loss though, probably something to do with Blood Loss rules and being active with an injured extremity. I could be missing 1 HP due to a cut on my right hand and I'm not any significantly more likely to further injure my right hand if I'm keeping it in a sling but being otherwise active with the rest of me by (I'm Vegeta in this example) doing thousands of left-handed pushups. |
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12-29-2020, 09:34 PM | #13 |
Join Date: Feb 2005
Location: Panama
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Re: Natural Recovery as Long Tasks?
I don't think "resting" for recovery purpose means doing nothing.
A resting person may heal perfectly fine by working a desk job, specially if the injury is not crippling. A broken rib, arm or a deep cut in a hand can be healed perfectly fine while you have a normal life, going to work and doing some house chores. I think "rest" means no strenuous activities and activities that involve the wounded part in ways that can open a wound or upset a broken bone, etc. |
12-30-2020, 01:42 PM | #14 |
Join Date: Aug 2018
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Re: Natural Recovery as Long Tasks?
To get crunch associated w/ this (ie what is strenuous?) wondering if maybe anything done with a wounded limb could get some kind of HT roll to avoid incurring further damage, like maybe with a penalty of -1 per 10% of max HP you've taken to that limb? Just spitballing
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Tags |
hiking, last gasp, long tasks, mitigators, natural recovery |
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