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Old 01-15-2023, 07:28 PM   #1
GmEvilleDm
 
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Default GURPS 5E?

With everything going on about the debacle from wizards of the Coast / Hasbro, have you thought about creating a 5e? There are a lot of people out there I think that would love to see GURPS have a renaissance!

Me especially if it came with conversion info.

I might even know people who would want to play test it for you. 😁
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Old 01-15-2023, 07:38 PM   #2
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Default Re: GURPS 5E?

5E is not going to happen in the near future. Its been talked about from time to time so here is the rehash.
The desire would be to go beyond PDF to something more like a computer ap.
Trouble is that costs a lot of money to devlop.
The line editor would have to put off work on his writing and editing to get it done, so likely no new content for 2 years.
IF all the freelancers stuck to low crunch product that could be edited by others we could still see new content. However those editors are only part time with GURPS so thier other projects would suffer from delays.

So its a very expensive project, beyond the current means.
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My List of GURPS You Tube videos (plus a few other useful items)
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Old 01-15-2023, 07:50 PM   #3
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Default Re: GURPS 5E?

A GURPS 5E would end up requiring a bunch of sourcebooks to be updated.

I think an "edition change" is handled better by books of alternate rules and tweaks (several of which already exist).
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Old 01-15-2023, 08:03 PM   #4
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Default Re: GURPS 5E?

And, ultimately, to what end? What is broken about the system that requires a new edition, and what about any such changes would be acceptable to the broad player base?

If the answer is "Gosh, just to have something Shiny! and New!" and compel everyone to buy new stuff just for the sake of buying new stuff, then no.
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Old 01-15-2023, 08:07 PM   #5
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Default Re: GURPS 5E?

Quote:
Originally Posted by RGTraynor View Post
And, ultimately, to what end? What is broken about the system that requires a new edition, and what about any such changes would be acceptable to the broad player base?

If the answer is "Gosh, just to have something Shiny! and New!" and compel everyone to buy new stuff just for the sake of buying new stuff, then no.
I think its been long enough since 4E came out that a new edition would be welcomed. The changes Kromm has talked about if he had been in on things earlier could indeed be done as a supplement.
A new edition that used something better than a PDF yet still worked on most machines might be enough for most of the base. Trouble is finding that holy grail format.
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Old 01-15-2023, 09:03 PM   #6
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Default Re: GURPS 5E?

Quote:
Originally Posted by RGTraynor View Post
And, ultimately, to what end? What is broken about the system that requires a new edition,
You'd need a new edition to clean up all the idiosyncratic rules hidden in individual Advantage entries.

The Telepathic Powers have multiple different Ranges that appear to have been set almost randomly.

Invisibility has that built-in "Doesn't affect Machines" Limitation that has to be removed at extra cost.

Warp has built-in Limits for "Takes extra Time" and several other things that make it a better FTL drive than a personal Teleportation Power.

I could go on but in general the form of any Power that appears as the default in the rules ought to be the simplest and most straight forward possible and it should be costed accordingly. If users want a more complex and/or peculiar version that can add Enhancements and Limitations.

Reduce the number of possible Ranges a Power uses and make them more uniform and rational as well as other things..

4e did a lot of useful clean up in basic mechanics. For example, I will _never_use the 3e Survival Rolls mechanic again. However, At the next level of detail things like the Advantage rules got cut and pasted without enough oversight.
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Old 01-15-2023, 09:25 PM   #7
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Default Re: GURPS 5E?

There's a thread going on in Reddit covering this topic, and it has a link to a tiktok video asking the same question regarding gurps 5e.

https://old.reddit.com/r/gurps/comme...ypothetically/
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Old 01-16-2023, 06:06 PM   #8
David L Pulver
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Default Re: GURPS 5E?

Quote:
Originally Posted by Agemegos View Post
In my opinion?
The system of tech levels and the equipment lists have been left behind by changes in technology and science fiction.
i'd be interested in hearing more thoughts on how to improve this, specifically.
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Old 01-16-2023, 06:19 PM   #9
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Default Re: GURPS 5E?

Quote:
Originally Posted by David L Pulver View Post
i'd be interested in hearing more thoughts on how to improve this, specifically.
Most of what that poster wrote I disagree with as I like those things.
However the tech system I could see improvement but that might make it more complicated but perhaps better presented.
I would like tech trees such as in various videogames.
Have a broad core reference base for each tech level that matches real world history.
But maybe put developments at certain levels in the tree with prerequisites from other trees if any.
You would need a good core tech book to outline this approach and tech supplements could focus on and flesh out specific sections - say grav tech or bio tech.
Simple TL descriptions though might be too unwieldy in this approach.
Say TL 8 overall then list exceptions. So you need more like a paragraph to describe UT, Superscience, or alt tech settings. On the other hand is that really bad? The core tech would still appear simple and exceptions merit extra description anyway.
And wow, a tech tree system could spark some creative world building for people with a lower overhead then thinking it up from scratch.
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My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
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Old 01-16-2023, 06:45 PM   #10
David Johansen
 
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Default Re: GURPS 5E?

I'd set the modern Tech Level to 10 to allow a couple more steps in the thing. Honestly, Spacemaster Privateers used a thirty step TL system and I could see going that way to represent things better.I'd probably make materials and physical science the key to each rung with things like wheels as advancements that can be moved around a bit.
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