09-21-2019, 01:59 PM | #111 |
Join Date: Feb 2016
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Re: Maximum Attributes for Real World People
Or use disadvantages. Clueless [-10], Low Empathy [-20], and Oblivious [-5] would pretty much eliminate social skills while Eady to Read [-10], Hindbound [-5] and Laziness [-10] explains a relative lack of success outside of academia. Combine them with Per-4 [-20] and Will-4 [-20], and you end up with a 'realistic' and point effecient IQ 20 character for 100 CP.
Alternatively, you can give them IQ 16 [120] and Mathematical Ability 4 [40]. It ends up being about the same level of effectiveness, but it costs 60 CP. Of course, you are not burning through 100 CP of negative characteristics, so it is a matter of preference. I find the former character more interesting than the latter character, as well as more point efficient. |
09-21-2019, 02:02 PM | #112 | |
Banned
Join Date: Aug 2004
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Re: Maximum Attributes for Real World People
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Power ups talents has rules for talents going to 4, 5, 6, and 10 levels. |
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09-21-2019, 02:50 PM | #113 |
Join Date: Feb 2016
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Re: Maximum Attributes for Real World People
See the point about point efficiency (and Talents above 4 are a highly optional rule that I do not like anyway, as it contradicts the rules on Talents in Basic). The character with IQ 20 and the 100 CP of negative traits has IQ 20 for a lot of skills outside of the purview of Mathematical Talent, includes every skill within Mathematical Talent, possesses Per and Will 16, has an IQ 20 for generic IQ rolls, and costs just as much as Mathematical Talent 10.
No, 10 CP/level talents that deal with skills from only one attribute are mostly worthless in my estimation. While the reduction in time to learn and the reaction bonus are marginally useful, they are not useful enough to make up for the fact that they are depriving points from more useful attributes, secondary characteristics, advantages, etc. Now, 10 CP/level talents that bridge multiple attributes, like Clown, are a different story entirely. |
09-21-2019, 03:12 PM | #114 | |
Banned
Join Date: Aug 2004
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Re: Maximum Attributes for Real World People
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"Always"? Can you back that up? I'd accept "often". |
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09-22-2019, 10:20 AM | #115 |
Join Date: Apr 2005
Location: France
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Re: Maximum Attributes for Real World People
Yes. Easily ...
Last edited by Gollum; 09-22-2019 at 10:24 AM. |
09-22-2019, 10:44 AM | #116 |
Join Date: Mar 2014
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Re: Maximum Attributes for Real World People
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09-22-2019, 11:07 AM | #117 |
Join Date: Apr 2005
Location: France
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Re: Maximum Attributes for Real World People
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09-22-2019, 12:26 PM | #118 |
Join Date: Feb 2016
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Re: Maximum Attributes for Real World People
I disagree. You can make any historical character multiple ways, but the most efficient and fun method is not through limiting attributes beyond the RAW rules. While Einstein with IQ 20 is probably cinematic, Einstein with IQ 20, Per 16, and Will 16 would be just as effective for making a physicist as Einstein with IQ 16 and Mathematical Ability 4, and the former character is better overall than the latter character. In addition, the former character is more fun.
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09-22-2019, 12:57 PM | #119 | |
Join Date: Apr 2005
Location: France
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Re: Maximum Attributes for Real World People
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Unless you give him all the disadvantages you listed above (and maybe even more). But, then, you fall in the problem I mentioned: how can Einstein be hidebound and lazy? All famous geniuses were people well known for working much more than everyone else around. And Einstein was especially open-minded, not hidebound. I once sent one of his texts to my cousin, asking him for fun: "Who wrote that?". My cousin answered: Buddha. Last edited by Gollum; 09-22-2019 at 01:21 PM. |
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09-22-2019, 04:46 PM | #120 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Maximum Attributes for Real World People
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__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
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