09-22-2015, 03:25 PM | #1 |
Join Date: Dec 2006
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Duplication with multiplication
Lets assume that a character has Duplication, with the multiplication modifier, and some levels of signature gear.
Can they do non-combat crafting actions where there extra number of bodies directly translates to stronger result; Say, RPM charm/hanging ritual creation, enchanting, ritual magic? If they have item duplication do ALL of the duplicates effectively have another item, or just the 'core' ones that represent the level of the advantage (Important if say the super in question has 'Signature gear 20 point powerstone', or 'disposable signature gear 10 points of magical essence') +20% seems pretty inexpensive for what could be a radical increase in the power of Q&D enchantment or massive increases in RPM reserve. Last edited by starslayer; 09-22-2015 at 03:32 PM. |
09-22-2015, 04:55 PM | #2 |
Join Date: Feb 2009
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Re: Duplication with multiplication
I didn't think the character in question had any signature gear, just mundane gear
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09-22-2015, 05:48 PM | #3 | ||
Join Date: Dec 2006
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Re: Duplication with multiplication
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Last edited by starslayer; 09-22-2015 at 06:10 PM. |
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09-22-2015, 06:02 PM | #4 |
Join Date: Aug 2015
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Re: Duplication with multiplication
Pg. 51 duplication entry in the main book.
"each possessing your full knowledge and powers (but not copies of your equipment, unless you buy a special enhancement)." One can assume the item upgrade fixes that... because if not then there isn't one... Of course... the item enhancement is 100% ! 100% would be the same cost for cosmic ignore stupid... copies all items. My take on things is that the item is just mentioning that yes it copies signature gear... but if not then hey, it's sure as hell isn't worth 100% |
09-28-2015, 10:40 AM | #5 | ||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Duplication with multiplication
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However, Duplicated Gear says "Signature Gear" and not "all gear." Duplication very specifically says "not copies of your equipment" and offers no modifier that changes that for anything but Signature Gear. That's intentional . . . If you want to duplicate gear, you need an expensive modifier and gear that costs points.
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09-28-2015, 11:30 AM | #6 | |
Join Date: Jun 2013
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Re: Duplication with multiplication
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I'd probably rule that Duplication can make you faster, but not more competent. So, for RPM (which I'm more familiar with), that guy and his 7 dupes could work together on a single ritual. However, the total energy they can pump into it from internal reserves and voluntary sacrifice shouldn't exceed what the actual character could manage on his own. Additionally, while each caster gets a roll every 5 minutes (or 5 seconds with Ritual Adept), every third roll total incurs the iterative penalty. So, if the guy has Magery 6, and thus Mana Reserve 18, he could pump a total of 18 mana into the spell from reserve (although he can have his dupes supply this instead of needing to do so himself, assuming they don't share resources), then start gathering. Five minutes (or seconds) later, he and his first dupe roll at full skill, then dupes 2-4 roll at -1, then dupes 5-7 roll at -2. Five minutes (or seconds) after that, he and dupes 1 and 2 roll at -3, dupes 3-5 roll at -4, dupes 6 and 7 roll at -5, and so forth. It's a little hairier when considering voluntary sacrifice, as technically the character could sacrifice up to 6xHP in HP, 1xFP in FP, but spreading that amongst his dupes isn't nearly as damaging. For simplicity, I'd probably only let the actual character do voluntary sacrifice. |
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09-28-2015, 06:00 PM | #7 | |
Join Date: Sep 2004
Location: Canada
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Re: Duplication with multiplication
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"9 mothers can't deliver a baby in one month" is true for more than maternity.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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10-05-2015, 08:58 PM | #8 |
Join Date: Aug 2015
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Re: Duplication with multiplication
Hmm that means that duplicates are walking around naked... great. Ah well, such is life I guess.
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10-05-2015, 09:17 PM | #9 |
Join Date: Feb 2009
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Re: Duplication with multiplication
I would check out the Costume perk, I think it works with duplicates
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10-05-2015, 09:55 PM | #10 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Duplication with multiplication
Signature Gear: Clothes is 1 point in pretty close to any TL.
Actually, even at TL0 50% of the standard $250 starting wealth is $125, which is a little more than the $120 for a set of ordinary clothes...so just make a distinct outfit your signature gear. Or the Costume Perk.
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duplication, enchantment, magic, rpm, supers |
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