07-14-2015, 04:44 PM | #11 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Death Spell conversion to RPM
If you're doing internal damage, you use Fragile: Unnatural. Affliction: Heart Attack needs no damage to kill somebody.
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07-14-2015, 05:23 PM | #12 |
Join Date: Aug 2008
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Re: Death Spell conversion to RPM
But the person does get to resist. You dont get a choice when its damage iirc
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07-14-2015, 05:26 PM | #13 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Death Spell conversion to RPM
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07-14-2015, 06:49 PM | #14 |
Join Date: Aug 2008
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Re: Death Spell conversion to RPM
Ah, oh well! It's been a while since I looked at it. Been on a major scifi binge.
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07-14-2015, 08:07 PM | #15 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Death Spell conversion to RPM
Quote:
Quote:
This is another - and an intriguing one at that.
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07-14-2015, 10:23 PM | #16 |
Join Date: Dec 2014
Location: Seattle, WA
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Re: Death Spell conversion to RPM
I got a bit caught up in the verisimilitude of "if your heart suddenly doubled in size, it'd hurt." I'm going to rework it with the Altered Trait and Heart Attack combo, I'll repost it when I'm not on my mobile.
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07-15-2015, 07:15 AM | #17 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Death Spell conversion to RPM
You don't need to combo them. Heart Attack is for "your heart stops, and magic/medical knowledge can save you," while Altered Traits are for "your heart explodes and you drop dead instantly."
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07-15-2015, 07:16 AM | #18 | |
Join Date: Jun 2013
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Re: Death Spell conversion to RPM
Quote:
The idea of tacking on Fragile: Unnatural to make the spell more capable of killing you brings up another question. Would Vulnerability: This Ritual (or perhaps just the damage type of the Ritual) be acceptable to most GM's? It's a way to double, triple, or quadruple the damage of your ritual for a fairly small added amount of energy (doubling costs between +2 - for Rare (This Ritual) - and +6 - for Common (Damage Type) - which with Internal Damage would only be enough to buy +2 or +1d+2 to damage). If it's an option, something like Greater Transform Body (8) + 3d Internal Crushing (8) + Altered Traits, Fragile: Unnatural (10) + Altered Traits, Vulnerability x4: This Ritual (4) + Subject Weight, 300 lb (3) would cost 99 energy and would on average instantly kill anyone with up to 21 HP (and if you're incredibly lucky, or spend some Destiny Points or whatever to maximize your damage roll, you can instantly kill a foe with up to 36 HP). Greater Destroy Body would be better, provided you're willing to drop the "turns your heart into that of a horse" bit (have it explode your heart instead), as it would drop cost to 90. If you're required to use a Common category of damage instead, that would be +24 to total energy - but a 114-123 energy ritual that instantly kills pretty much anyone that fails to resist is a pretty solid ritual. EDIT: For those that find this game-breaking, one alternative to outright disallowing it (which is perfectly acceptable - it's an exploit, particularly with the This Ritual version) would be to make the Vulnerability only apply for purposes of Death Checks. That is, if I rolled only 6 damage on 3d, and the target had HP 12 or lower, the x4 would increase my damage to 24 and kill them instantly. If, however, the target had more than HP 12, the x4 wouldn't be enough to get them to their first death threshold, so they'd actually only take 6 injury. Last edited by Varyon; 07-15-2015 at 07:32 AM. |
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07-16-2015, 09:01 AM | #19 |
Join Date: Sep 2004
Location: Canada
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Re: Death Spell conversion to RPM
I wouldn't allow it as part of the same ritual - otherwise I can't help but think of a ritual effect race condition and then my programer brain explodes trying to debug it.
Cast the Vulnerability ritual then target them separately with a damaging effect.
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07-16-2015, 09:40 AM | #20 |
Join Date: Aug 2008
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Re: Death Spell conversion to RPM
Id call that a major cheese, Varyon. It's there by RAW perhaps, but I wouldnt allow that. If you want four times the damage, pay for four times the damage. If theres an accessibility limitation, slap it on the damage per normal rules.
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