07-09-2015, 02:53 PM | #11 |
Join Date: Jun 2010
Location: Dreamland
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Re: Threshold magery and Very High Mana
I don't think there's much of an issue with just using the default rule (fully recovers next turn). We're talking about an already extremely rare situation (rare enough that it's effectively the gm saying 'your spells are free right now').
However, the probably best slight change is to do that, but allow a max of however much the mage recovers daily (default 8, right?). It keeps them in close check to normal mages while still giving them the correct feel. And lets normal mages be better when they bought higher reserves of FP and ER. |
07-10-2015, 08:18 PM | #12 | ||
Join Date: May 2012
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Re: Threshold magery and Very High Mana
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07-10-2015, 09:40 PM | #13 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Threshold magery and Very High Mana
I'd give full recovery after every spell, but, all critical failures roll for Calamity, in addition to the spell's backfire.
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07-10-2015, 09:48 PM | #14 |
Join Date: Dec 2007
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Re: Threshold magery and Very High Mana
Here's one approach. Increase the size of the threshold, but don't decrease tally at all.
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07-11-2015, 04:57 AM | #15 |
Join Date: Dec 2008
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Re: Threshold magery and Very High Mana
Here's the issue with removing tally instantly: Players can use this on spells cast outside the zone (unless you just ruke that they can't, which seems clunky). The casters can build up a tally over time and then just come in to the zone, shed it all and head back out again. That seems very problematic and if you say it only works for tally from spells cast in the zone, it seems both clunky and metaphysically odd.
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07-12-2015, 09:01 AM | #16 | |
Join Date: Jun 2006
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Re: Threshold magery and Very High Mana
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I think a lot of problems with mana levels are attributable to the bad choice of names. Low, High and Very High are not really *quantitatively* different from Normal, they're *qualitatively* different. They change the rules. If they were called White, Blue, Purple and Gold mana instead, and listed in alphabetical order along with Aspected and Wild, nobody would think of them as "levels". Threshold Magic even says it uses a new type (Unlimited). The analog rule for mana levels appears to be places with Variable Threshold. Which could actually be pretty interesting. If Very High Mana analog is something like Infinite Threshold, you cast anything you want while there, but your recovery rate doesn't change, so if run your tally way above the Threshold in the surrounding region you can get yourself into a situation where you can't step out of the Infinite Threshold zone this century without evaporating, which actually does seem to suit many fictional wonderworkers who appear to have incredible powers but never leave home and need to have adventurers do stuff for them.
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07-12-2015, 09:21 AM | #17 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Threshold magery and Very High Mana
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Tags |
magic, mana enhancer, threshold |
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