10-19-2011, 04:49 PM | #61 |
Join Date: Nov 2007
Location: Sydney
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Re: [DF] Maximum Skill Levels?
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10-19-2011, 05:35 PM | #62 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: [DF] Maximum Skill Levels?
Quote:
Hindsight is 20/20, and I really see parts in the Mystic Knight article that could take a couple of layers of polish... |
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10-19-2011, 05:43 PM | #63 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: [DF] Maximum Skill Levels?
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Except that Kromm was stating that those caps should be relaxed. Also, even if the caps are in place, it's relevant at a point range where the mage can't affort to cap ER, Magery AND IQ. Since Wizards have an IQ cap of 25, that's a wide range. |
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10-20-2011, 03:19 AM | #64 | ||
Join Date: Jun 2006
Location: Spain —Europe
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Re: [DF] Maximum Skill Levels?
Quote:
OTOH I already totally agree with a number of your points, and at the same time, I was aware some of my arguments were written from a more or less subjective point of view concerning GURPS Dungeon Fantasy: Quote:
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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10-20-2011, 09:08 AM | #65 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [DF] Maximum Skill Levels?
No worries! The genre that DF covers is traditionally somewhat adversarial. It includes such thinking as: "Any limits the GM puts on the PCs have to be so that he can win, right? Because the game says I can do this, but the GM says I can't!" This only works properly if the game sets few limits – or even none, or actively encourages rampant power accumulation – but the GM sets many. ;)
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
10-20-2011, 09:13 AM | #66 |
Join Date: Feb 2007
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Re: [DF] Maximum Skill Levels?
I'm reading nothng confrontational!
In fact, I really appreciate the game designer taking such trouble to explain things to the users.
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
10-20-2011, 10:59 AM | #67 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: [DF] Maximum Skill Levels?
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Still, they have not seen my limits as unfair, and that's one of my litmus tests: If they don't complain, their from their point of view it's either fine, or they've already seen a way to twist it for their best advantage. |
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10-20-2011, 12:02 PM | #69 | |
Join Date: Jun 2006
Location: Spain —Europe
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Re: [DF] Maximum Skill Levels?
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The drawback is that we need to wait for a time until the release of such FNORDs . . . Lol
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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10-20-2011, 12:05 PM | #70 |
Join Date: Apr 2010
Location: Land of the Britons
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Re: [DF] Maximum Skill Levels?
I'm glad we know what the fnords are now, that was driving me nuts trying to work it out! Of cause it could've just been because I was reading fnord a lot... they'll do that to you sometimes.
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...like a monkey with a wrench. |
Tags |
challenge, dungeon fantasy, kromm explanation, skill levels |
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