03-05-2018, 06:54 AM | #21 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
|
Re: [Basic] Advantage of the Week (#53): Extra Head, Extra Mouth
|
03-05-2018, 09:18 AM | #22 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: [Basic] Advantage of the Week (#53): Extra Head, Extra Mouth
He doesnt have Martial Arts, not in his sig line.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
03-05-2018, 09:29 AM | #23 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
|
Re: [Basic] Advantage of the Week (#53): Extra Head, Extra Mouth
|
03-05-2018, 12:39 PM | #24 | |
Join Date: Nov 2011
Location: South Dakota, USA
|
Re: [Basic] Advantage of the Week (#53): Extra Head, Extra Mouth
Quote:
Does it? I'm really quickly glancing at the Hit-Location stuff on p. B398, where "jaw" is part of the "Face" Hit-Location. If this is something handled in more detail in other supplements, okay: feel free to give us a page reference when you have the chance. Otherwise, I'm really not sure how to handle it; I'd go with what you say by default because that seems to be the "safe" approach, but an Extra Mouth gets wonky. I mean, your real jaw is what it is because it is on your face. An Extra Mouth on your hand, in your torso, on a tail, etc. still probably has teeth, might have a tongue, but if it is located close to your brain you've probably got an Extra Head situation.
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
|
03-05-2018, 12:54 PM | #26 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: [Basic] Advantage of the Week (#53): Extra Head, Extra Mouth
Quote:
I have usually used Extra Arm with No Fine Manipulators for pincers and add claws if thy can do damage. But the Extra Mouth idea has some merit, if only because its a simpler build.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
03-05-2018, 02:32 PM | #27 | ||
Join Date: Nov 2011
Location: South Dakota, USA
|
Re: [Basic] Advantage of the Week (#53): Extra Head, Extra Mouth
Quote:
Quote:
Just to test my understanding, the idea is that both your original and any Extra Mouths are assumed to be located in a manner where being hit in the Jaw will produce certain results, so an Extra Mouth somewhere else needs an equivalent drawback or else this acts as an Enhancement.
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
||
03-05-2018, 02:43 PM | #28 | |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: [Basic] Advantage of the Week (#53): Extra Head, Extra Mouth
Quote:
|
|
03-05-2018, 04:03 PM | #29 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: [Basic] Advantage of the Week (#53): Extra Head, Extra Mouth
Quote:
Basically it details what you can bite based on you relative SM, frex if it's equal or smaller no biting your opponents skull. This is why the Born Biter feature is listed there, that alters the mouth for purposes of SM (making it bigger for biting and being hit). Also other possibilities in combat are detailed, like worrying on follow-up turns, that teeth grapples are treated as two-handed, interaction with a few specific hit locations (nose and ear), throat bites are automatically strangles, etc. Basically it really makes doing a Crab Claw as an Extra Mouth a great way to go... |
|
03-06-2018, 05:28 AM | #30 | |
Join Date: Sep 2004
Location: Canada
|
Re: [Basic] Advantage of the Week (#53): Extra Head, Extra Mouth
Quote:
Nothing in the description says that you get a "free attack" against someone who attacks a hit location with a mouth on it, and there's no precedent for that with a regular mouth. The closest is the aggressive parry technique, which woudln't apply because you can't defend against attacks from behind.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
|
Tags |
advantage, advantage of the week, bruno, extra head, extra mouth, otaku, week, [basic] |
|
|