12-12-2017, 09:21 AM | #31 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Skill of the week: Lockpicking
I find that in games, it's frequently desirable to close a lock again after picking it, so as to delay any discovery that someone's been inside. For combination locks, this is trivial. For keyed locks, it's clearly based on Lockpicking, but is it easier, or harder?
In the same way, if you need to open the same lock many times, it should get easier, but I'm not sure how quickly. Opinions?
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
12-12-2017, 09:43 AM | #32 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Basic] Skill of the week: Lockpicking
Quote:
In others, you need the key or to repick it. It should in theory be easier, as you have already felt out the pin settings, but I wouldn't give any Familiarity Bonuses until that lock has been picked several (say 10+) times. And yeah, eventually time drops to almost as fast as you can use a key (but I'd attribute this to Taking Less Time and the penalties therein). I had a buddy whose hobby was picking locks (don't ask) and he picked his house locks so many times that he stopped carrying a housekey, it was second nature to just pop the lock. And he did it about as fast you could do so with a key (but he was getting like +10 Familiarity bonus by then, he'd been picking that lock almost daily for over a year). |
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Tags |
basic, lockpicking, skill of the week |
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