08-26-2016, 12:43 PM
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#1
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Join Date: Sep 2004
Location: Oakland, CA, USA
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Cars Wars 6E - What We Know - 1st Post will be updated over time
Because I hate delving through pages and pages of posts to find key bits of information...
I'll update this first post as more info becomes available.
General- 2019 Kickstarter for the Car Wars products, with a 2019-2020 scheduled delivery to backers
- "Matchbox" (1:64) Scale - cars are ~3 inches long
- Set in 2118
- AADA, Uncle Al, and Gold Cross will return
- Totally new setting - they are starting from scratch
- SJG Miniatures will be plastic - 60+ cars at launch - 36 in the KS
- Some background is already appearing in Pyramid
- Initial focus on a single car - running a team will come in expansions
- Cycle and truck expansions will be done for each faction
- Pedestrians and continuing characters will also be done eventually
- Game uses custom dice for the various rolls
- Starter set will have enough dice for any roll a car will need to make - expansions that add the need for more dice will have extra
- Design goals are "Cars. With. Guns." and blowing things up" and "Cinematic realism and fun"
- Target game length is 60 minutes for a 4-player game
- An "All In" pledge level is going to be hundreds of dollars - big!
Game Rules- Game will have "maneuvering sticks" - may interact with the car base as well - currently in playtest
- Game will have a "clix-like" dashboard for keeping track of all aspects of your car in one place
- Maneuvers will use "white" or "red" (harder) dice
- Roll maneuver dice = speed + maneuver difficulty. Goal is zero skids.
- Skid results mean your next maneuver starts to go out of control
- Weapons roll a certain number of attack dice - hit, double-hit, and miss results are possible
- Defense dice based on speed and equipment - armor and gadgets
- Certain drivers and abilities allow you to modify the dice
Car Design- Uses cards (non-collectable) to build cars
- Cards have point values - thus Div 10 car has 10 points
- Weapons, Armor, and Crew type cards - at least
- Crew cards will have generic and named characters
- Products will have pre-built card sets, but then you can mix and match cards to create your own designs
- New car packs will introduce new cards/gear
- Sets will have one complete deck per player
12 Factions- 6 will be "wasteland" - representing gangs, clans, etc.
- 6 will be "arena" - representing dueling teams, corporations, etc.
- Factions will be color coded
- Each will have a style
- They will have unique tech
- With "over 60" cars in the initial release, we can infer about 5 cars per faction at launch
- SJG will build upon them
Initial Products- Two-player Wastelands Starter
- Two-player Arenas Starter
- Four-player Car Wars game
- Faction Pack (3 cars, cards, & tokens) $19.95
- Arena and Highway play sets - with mats and plastic terrain
- Scenario Decks - packs of game cards for specific scenarios that can also be mixed into custom car design
- Anthology Set - will have the book, some cars and 12 new cards
Fiction- James Lowder will edit first fiction anthology - 12 stories - November Kickstarter - will also include 12 game cards
- There will be a comic book with game material in each issue
News- Previews will be given at the Retailer Open House on October 3rd
- Daily Illuminator will announce the playtest
- Playtesting in Austin will start in October
- Game release has been delayed till 2019 to allow SJG to complete other commitments and do the job right
- Phil says that this will go into 2019
Last edited by schoon; 08-04-2019 at 01:52 AM.
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