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Old 01-22-2014, 04:07 PM   #26
Kromm
GURPS Line Editor
 
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Join Date: Jul 2004
Location: Montréal, Québec
Default Re: [DF] Maximum Skill Levels?

Quote:
Originally Posted by scc View Post

Kromm, that's the point where all the PC's should look into becoming enchanters, so they can MAKE better enchanted weapons.
I speak with confidence when I say that none of my players would find that enjoyable. Enchanting, inventing, market speculation, netrunning, vehicle construction, and other long tasks that don't accommodate much colorful PC-PC or PC-NPC interaction aren't fun for my players. I just make sure that the PCs have suitable employers, Patrons, etc. to provide these kinds of support in the background, and let the players concentrate on chasing, demolishing, fighting, observing, sneaking, stealing, etc. The only large-scale task in which they ever took a real interest was leading armies in mass combat.

To be honest, this supports my leanings as a gamer anyway. GURPS is generic and therefore needs rules for such things, so as its developer I make sure that there are suitable supplements, but my personal view is that these things are better left out in the realms of hand-waving NPC stuff.
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challenge, dungeon fantasy, kromm explanation, skill levels


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