05-26-2009, 01:34 PM | #1 | |
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Join Date: Mar 2006
Location: Kyïv, Ukraine
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[MA] 'Tactical Counters' for other tactics/Manoeuvres/Techniques?
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This short article provided a simplistic overview of tactical counters. And simplistic they may be, but they are about the appropriate level of complexity for an RPG. Yes, I know the article is Fencing-specific, which is why I wouldn't expect to adopt it wholly into GURPS. But it still got me wondering: In real life, there are no superior techniques/manoeuvres, as each has a weak side, and is vulnerable to a certain set of counters. But if they are part of GURPS Martial Arts, I haven't seen them, almost at all. Sure, there are some risky choices which have a noticeable vulnerability, such as All-Out Attack being vulnerable to Telegraphic Attacks. But mostly, there's nothing you can actually do to be better off against a certain type of behavior. Here's what I mean:
If somebody knows what can be done about it (e.g. what am I missing), please speak up. Thanks in advance! |
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05-26-2009, 01:53 PM | #2 |
Join Date: Oct 2007
Location: Vermont
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Re: [MA] 'Tactical Counters' for other tactics/Manoeuvres/Techniques?
I study Hsing-I, (but I'm very new at it), and I recently learned that the 5 Element techniques defeat each other in a Rock-Paper-Scissors-Lizard-Spock fashion:
Fire shapes Metal, Water quenches Fire, Earth limits Water, Water controls Wood, Metal splits Wood, ad infinitum... It's not exactly what you're talking about, all of these techniques can be used as either a Parry and Counterattack, or a Beat and Attack, some with varying levels of deceptiveness; but they're all specifically designed to counter each other.
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05-26-2009, 01:58 PM | #3 | |
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Join Date: Sep 2005
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Re: [MA] 'Tactical Counters' for other tactics/Manoeuvres/Techniques?
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05-26-2009, 02:05 PM | #4 |
Join Date: Oct 2007
Location: Vermont
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Re: [MA] 'Tactical Counters' for other tactics/Manoeuvres/Techniques?
I think there is a little of this in GURPS now, Defensive Attack against an opponent who likes to Counterattack, FREX, or the Martial Arts variation of Reputation that would give you a bonus to defend against the guy who attacks the vitals too often, or the Rapid Retraction perk as protection against Arm Lock and Leg Grab, Leg Grab against powerful Kicks, Counterattack against Committed Attack, and Evade against Trip, etc....
I'd be in favor of inventing new techniques and style perks as counters to others that aren't available. Deceptive Attack we have to leave alone, I think, it needs to exist unmolested so that highly skilled fighters can occasionally hit each other (although Style Familiarity does offer some protection, and doesn't Evaluate help too, IDHMBWM?). If I was facing an opponent with a higher skill who feinted or attacked deceptively all the time, I might just try AoA (Double). Perhaps, if I can't block him, I can keep him on the defensive.
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05-26-2009, 02:11 PM | #5 | |
Join Date: Sep 2007
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Re: [MA] 'Tactical Counters' for other tactics/Manoeuvres/Techniques?
Hsing-I is a Chinese martial art. Apparently it gets inspiration from the five traditional Chinese elements (earth, metal, wood, water, fire) and the twelve animals (dragon, monkey, horse, snake, etc), not to be confused with Kung Fu Panda.
Apparently aesir23 is saying that the various elemental techniques of this art are considered to dominate another one, yet also be vulnerable to a different one, as in the rock-paper-scissors game. Quote:
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05-26-2009, 02:14 PM | #6 | |
Join Date: Oct 2007
Location: Vermont
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Re: [MA] 'Tactical Counters' for other tactics/Manoeuvres/Techniques?
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Fire is a high parry and simultaneous straight punch, Water involves pulling the opponents arm down with one hand and delivering an uppercut with the other, etc... This is a gross simplification, of course, and each element has several applications. Like I said, I'm very new to Hsing-I, most of my previous training has been in Wing Chun and Bajiquan. I brought it up, because the tactical wheel in the OP seemed very similar, every move has a counter and there's a counter for every move.
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05-26-2009, 03:47 PM | #7 | |
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Join Date: Mar 2006
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Re: [MA] 'Tactical Counters' for other tactics/Manoeuvres/Techniques?
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05-26-2009, 04:10 PM | #8 | ||||
Join Date: Jun 2007
Location: Brazil
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Re: [MA] 'Tactical Counters' for other tactics/Manoeuvres/Techniques?
Hi folks. First of all, I liked the aesir analogy.
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The counter techniques to a Dual-Weapon Attack is a Dual-Weapon Deffence (Ma83, just bellow the first), this helps. Try severing on of his limbs. Quote:
I don't remember to see it in the MA 4th, but it's a huge book, and I may pass through the rule without notice it. Correct me if I wrong. Quote:
To offset a DA, IMHO, take a high skill or a lot of bonuses defenses. The attacker is already taking a penalty, so either he is giving up a particular useful target (hit location) or dimming its chances to hit (down the skill bellow 16... often, he could be a 30 skill level warrior, but does how many of this combat monster we encounter?). Quote:
Defensive feint, like any feint, is a quick contest. Against high skill, raising the Feint technique to maximum or investing in the attributes to resist to it (ST for beats, Per for Ruses and DX for all other) is the best course, reducing the sucefull feints.
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05-26-2009, 04:35 PM | #9 | ||||
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Join Date: Mar 2006
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Re: [MA] 'Tactical Counters' for other tactics/Manoeuvres/Techniques?
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Kinda weird, too. Quote:
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05-26-2009, 05:05 PM | #10 | |
Join Date: Jul 2008
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Re: [MA] 'Tactical Counters' for other tactics/Manoeuvres/Techniques?
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Don't use much deceptive attack, I guess...maybe fight defensively until you catch him trying to feint, which means he failed? If he never fails, you may be outclassed. |
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Tags |
combat rules, counters, martial arts, tactical counters |
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