08-06-2010, 10:10 PM | #11 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Do these weapons suck enough?
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Secondly, because at some later date, a GURPS author might* introduce a fiddly optional rule into a supplement designed for such things that made use of the Rcl stat and then it would be embarrassing to have a bunch of weapons for which no such stat exists. *There are currently no such plans and in fact, it is unlikely that it will happen. But it's better to have it and not need it than need it and not have it.
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Za uspiekh nashevo beznadiozhnovo diela! |
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08-06-2010, 11:06 PM | #12 | |
Join Date: Aug 2004
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Re: Do these weapons suck enough?
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Plus, GURPS GM's are encouraged to invent their own gear by analogy to existing items, so it helps with "like X but not single shot". |
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08-06-2010, 11:20 PM | #13 | ||
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Re: Do these weapons suck enough?
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
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08-07-2010, 12:25 AM | #14 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Do these weapons suck enough?
Let's see, there IS already something that makes rcl for single show weapons important: the Multishot imbuement from Power Ups 1: Imbuements. In fact muscle powered missile weapons DON'T have rcl, and I had to guesstimate such a value for my game.
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08-07-2010, 12:37 AM | #15 |
Join Date: Aug 2005
Location: Cowtown, Canada
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Re: Do these weapons suck enough?
You can also have multi-bullet loads, so again it is important to know Rcl.
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FYI: Laser burns HURT! |
08-07-2010, 02:36 PM | #16 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Do these weapons suck enough?
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cabaret chicks on ice, low-tech |
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