08-05-2010, 10:34 AM | #21 | |
Join Date: Apr 2010
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Re: Classifying real world shields
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Unless there's some cool GURPS:Low Tech stuff you're thinking of that's more finely detailed... I want the bloody book already! |
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08-05-2010, 11:05 AM | #22 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Classifying real world shields
Quote:
That way, they are less useful than full-size medium shields, which also give a +1 to Dodge and Parry relative to the smaller shields, but still remain useful in melee combat.
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08-05-2010, 12:17 PM | #23 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Classifying real world shields
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DB 0 +1 Block DB 1 DB 1 +1 Block DB 2 DB 2 +1 Block DB 3 |
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08-05-2010, 12:31 PM | #24 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Classifying real world shields
Quote:
The smaller kite shields? Very large Anglo-Saxon/Viking shields?
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08-05-2010, 12:52 PM | #25 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Classifying real world shields
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How large did the large Viking shields get? |
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08-05-2010, 01:02 PM | #26 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Classifying real world shields
Quote:
So, on reflection, I don't think I'd allow DB 2, +1 Block for circular shields. Better to reserve that bonus for higher tech shields with more ergonomic shapes. A large enough Norse shield would just be a Large Shield, Light with shield boss.
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08-05-2010, 10:16 PM | #27 | |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Re: Classifying real world shields
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08-05-2010, 10:17 PM | #28 |
Join Date: Mar 2006
Location: Iceland*
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Re: Classifying real world shields
Maybe he did and maybe he didn't (I'm carefully trying not to leak anything from the playtest unless Dan has revealed it first).
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08-06-2010, 01:02 AM | #29 | |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Re: Classifying real world shields
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http://forums.sjgames.com/showpost.p...9&postcount=47 well, I think this is what a bigger than a medium shield, smaller than a large shield is, no bonus in block, but bonus in shieldwall fight. I dont know for sure, but i think i can post this: After saw these stats, I made a house rule until low tech comes out. The Basic Set gives medium shields DB2 and 15lb and DR/HP 7/40 The CCoI gives almost this, but DR/HP 4/20, with is almost exactly half. The house rule is, all shields have their DR/HP halved. |
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08-06-2010, 09:58 AM | #30 | ||
Join Date: Mar 2006
Location: Iceland*
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Re: Classifying real world shields
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Quote:
However, given that Dan has confirmed previously on the forums that shields in CCOI will have HPs calculated by weight, you could also just use the Damage to Objects rules in Campaigns. Sure, you may be off by a point or two until the book comes out, but it will be as close as you can get.
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cabaret chicks on ice, low-tech, shields |
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