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Old 08-05-2010, 10:34 AM   #21
newtkeeper
 
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Default Re: Classifying real world shields

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Originally Posted by Icelander View Post
All swords and knives could be lumped into the progression before Martial Arts, but Long Knives were still included in it and offered an interesting alterntive.
But what qualities do you give to the shield between DB1 and DB2? Unless the statistics differ from both, it's just a 'description' of a small or a medium shield, depending.

Unless there's some cool GURPS:Low Tech stuff you're thinking of that's more finely detailed... I want the bloody book already!
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Old 08-05-2010, 11:05 AM   #22
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Default Re: Classifying real world shields

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Originally Posted by newtkeeper View Post
But what qualities do you give to the shield between DB1 and DB2? Unless the statistics differ from both, it's just a 'description' of a small or a medium shield, depending.

Unless there's some cool GURPS:Low Tech stuff you're thinking of that's more finely detailed... I want the bloody book already!
As noted earlier, I intended to give these shields DB1, but a +1 bonus to Blocks.

That way, they are less useful than full-size medium shields, which also give a +1 to Dodge and Parry relative to the smaller shields, but still remain useful in melee combat.
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Old 08-05-2010, 12:17 PM   #23
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Default Re: Classifying real world shields

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Originally Posted by Icelander View Post
As noted earlier, I intended to give these shields DB1, but a +1 bonus to Blocks.

That way, they are less useful than full-size medium shields, which also give a +1 to Dodge and Parry relative to the smaller shields, but still remain useful in melee combat.
Which gives a nice progression of:
DB 0 +1 Block
DB 1
DB 1 +1 Block
DB 2
DB 2 +1 Block
DB 3
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Old 08-05-2010, 12:31 PM   #24
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Default Re: Classifying real world shields

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Originally Posted by Ze'Manel Cunha View Post
Which gives a nice progression of:
DB 0 +1 Block
DB 1
DB 1 +1 Block
DB 2
DB 2 +1 Block
DB 3
Yes, but what shields would qualify for the DB 2, +1 Block category?

The smaller kite shields? Very large Anglo-Saxon/Viking shields?
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Old 08-05-2010, 12:52 PM   #25
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Default Re: Classifying real world shields

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Originally Posted by Icelander View Post
Yes, but what shields would qualify for the DB 2, +1 Block category?

The smaller kite shields? Very large Anglo-Saxon/Viking shields?
I was specifically thinking of the larger heater shields, though the smaller kite shields would work too, shoulder to thigh instead of shoulder to knee.

How large did the large Viking shields get?
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Old 08-05-2010, 01:02 PM   #26
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Default Re: Classifying real world shields

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I was specifically thinking of the larger heater shields, though the smaller kite shields would work too, shoulder to thigh instead of shoulder to knee.

How large did the large Viking shields get?
A Norse shield ought to be just a couple of inches larger in diameter than twice the length from your elbow to your knuckles. But since it's circular, I'm not sure that making it larger would give any benefit in Blocking and is certainly should have a larger penalty to your own attacks.

So, on reflection, I don't think I'd allow DB 2, +1 Block for circular shields. Better to reserve that bonus for higher tech shields with more ergonomic shapes. A large enough Norse shield would just be a Large Shield, Light with shield boss.
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Old 08-05-2010, 10:16 PM   #27
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Default Re: Classifying real world shields

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Originally Posted by Icelander View Post
A Norse shield ought to be just a couple of inches larger in diameter than twice the length from your elbow to your knuckles. But since it's circular, I'm not sure that making it larger would give any benefit in Blocking and is certainly should have a larger penalty to your own attacks.

So, on reflection, I don't think I'd allow DB 2, +1 Block for circular shields. Better to reserve that bonus for higher tech shields with more ergonomic shapes. A large enough Norse shield would just be a Large Shield, Light with shield boss.
Didn't Dan Howard said that in CCoI there will a spartan shield of 15lb that have DB2, but +1 extra in shieldwall somewhere in the forums?
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Old 08-05-2010, 10:17 PM   #28
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Default Re: Classifying real world shields

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Didn't Dan Howard said that in CCoI there will a spartan shield of 15lb that have DB2, but +1 extra in shieldwall somewhere in the forums?
Maybe he did and maybe he didn't (I'm carefully trying not to leak anything from the playtest unless Dan has revealed it first).
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Old 08-06-2010, 01:02 AM   #29
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Default Re: Classifying real world shields

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Originally Posted by Icelander View Post
Maybe he did and maybe he didn't (I'm carefully trying not to leak anything from the playtest unless Dan has revealed it first).
Found It. o/
http://forums.sjgames.com/showpost.p...9&postcount=47

well, I think this is what a bigger than a medium shield, smaller than a large shield is, no bonus in block, but bonus in shieldwall fight.

I dont know for sure, but i think i can post this:
After saw these stats, I made a house rule until low tech comes out.
The Basic Set gives medium shields DB2 and 15lb and DR/HP 7/40
The CCoI gives almost this, but DR/HP 4/20, with is almost exactly half.
The house rule is, all shields have their DR/HP halved.
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Old 08-06-2010, 09:58 AM   #30
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Default Re: Classifying real world shields

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Originally Posted by gilbertocarlos View Post
Found It. o/
http://forums.sjgames.com/showpost.p...9&postcount=47

well, I think this is what a bigger than a medium shield, smaller than a large shield is, no bonus in block, but bonus in shieldwall fight.
Indeed. That's a pretty nice shield.

Quote:
Originally Posted by gilbertocarlos View Post
I dont know for sure, but i think i can post this:
After saw these stats, I made a house rule until low tech comes out.
The Basic Set gives medium shields DB2 and 15lb and DR/HP 7/40
The CCoI gives almost this, but DR/HP 4/20, with is almost exactly half.
The house rule is, all shields have their DR/HP halved.
As a house rule, it's not all that far off.

However, given that Dan has confirmed previously on the forums that shields in CCOI will have HPs calculated by weight, you could also just use the Damage to Objects rules in Campaigns. Sure, you may be off by a point or two until the book comes out, but it will be as close as you can get.
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