07-16-2008, 08:27 PM | #11 | |||||
Join Date: Mar 2006
Location: Iceland*
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Re: The economics of Faerun's Inner Sea
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And how big is bigger? Cargo capacity of 200 tons? 500? Quote:
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With the tons of smokepowder Cormyr would need to supply its 12,000 infantrymen with powder, it may not be worth it for them to adopt it. Just peacetime training (and not heavy training) would cost them $12 M in smokepowder alone per month. That means that they'd be paying the cost to recruit a whole regiment of light infantry (or about a 3% increase in their military strength) in smokepowder costs per month. Quote:
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 07-17-2008 at 09:23 AM. |
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07-16-2008, 08:29 PM | #12 | ||
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Re: The economics of Faerun's Inner Sea
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07-16-2008, 10:15 PM | #13 | |
Join Date: Nov 2005
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Re: The economics of Faerun's Inner Sea
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07-16-2008, 11:04 PM | #14 | |
Join Date: Jun 2007
Location: Texas
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Re: The economics of Faerun's Inner Sea
Hi Icelander,
Glad the Ross article was useful. I figured it had most of the nitty-gritty stuff you needed. Quote:
As to how many - as many as can be afforded. Ships are money-multipliers as well as force and influence projectors. When possible, most big cargo ships will be bulk one-cargo and far fewer (maybe 20%) big mixed-cargo carriers, with smaller "adventure-cargo" carriers carrying mixed loads taking up the slack as and when they can. Grain's a massively important cargo for internal shipping and for import, because of its multiplicative effect on economies - more grain haulage ability from a larger catchment area enables bigger cities, which means more manpower available for industry and more technological advancement, which means more value-added cargo to ship overseas and thus more money for investment. (Paris and London were both blessed with ample water-navigable catchment areas for grain, which is why they were two of the largest, most modern and most powerful cities for a very long time. Rome shipped a goodly deal of its grain in from Egypt.) Then come coal and iron ore, two more bulk cargoes... For export purposes, big single-cargo carriers still have their purposes too. Wool, for one. The Hanseatic League built its power on importing fleeces and exporting woolen cloth. Most ships, even at lowTLs, are for that kind of trade, not the high value rarities many think of first. Rarities tend to be compact and get their value from being rare, thus can happily be stored in a couple of chests in the Captain's cabin (often as the Captain and crew's own little "adventure cargo on the side" of their main purpose). Regards, C Edit - revised likely tonnage upward after from 500 tons - but for the higher value we're talking about a maritime empire like the British one during the heyday of wooden ships (say 1760 to 1805). Here's a page on the merchant ships of the time and their builders. Note that timber becomes a new must-need bulk cargo for shipping. Last edited by Cernig; 07-16-2008 at 11:20 PM. |
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07-17-2008, 01:41 AM | #15 | |
Join Date: Oct 2004
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Re: The economics of Faerun's Inner Sea
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http://en.wikipedia.org/wiki/Junk_(ship) |
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07-17-2008, 02:33 AM | #16 |
Join Date: Dec 2006
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Re: The economics of Faerun's Inner Sea
If Waukeen, goddess of coin, wealth and trade didn't invest heavily in a worldwide network of permanent portals, I think she'd be egregiously remiss in her duties.
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07-17-2008, 03:56 AM | #17 | |
Join Date: Mar 2006
Location: Iceland*
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Re: The economics of Faerun's Inner Sea
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07-17-2008, 04:10 AM | #18 | |
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Re: The economics of Faerun's Inner Sea
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But she does provide a means to bank money at her temples and withdraw at other temples, elsewhere in the world. And secures contracts. Which works to increase the amount of wealth in circulation. Creating a permanent magical portal large enough for caravans between Waterdeep and an Inner Sea city would be a massive undertaking (the sort which campaigns focus on for years), but I agree that it would alter the trade possibilities hugely. The problem with relying on portal trade, however, is the effect such a network might have on the Weave. Faerun's history includes more than one magical catastrophe caused by using powerful magic too extensively and with too little regard for the integrity of the fabric of reality. So far, Mystra (the goddess of magic) hasn't looked with favour on any attempt to create a closely connected network of really huge portals that allow enough traffic for large-scale trade. Sages and magical theorists speculate that constant traffic through the Weave at given points might weaken the planar fabric, risking all sorts of dangerous effects. That doesn't stop portal trade, of course. But it has kept the rulers of Waterdeep, Cormyr and most other inherently conservative realms from creating the kind of portal network that could make ships and caravans obsolete.
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07-17-2008, 04:17 AM | #19 | ||
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Re: The economics of Faerun's Inner Sea
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They're thinking about branching out into finished furniture and woodcarvings (from Tantras), foodstuffs (that they'll pick up in Thay and move into wartorn Unther), high-quality marble (from Unther) and see what else strikes their fancy.
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07-17-2008, 06:29 AM | #20 |
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Re: The economics of Faerun's Inner Sea
I've been doing a little back of the envelope calculations for portals and I note that they're impractical for bulk transport largely because they decay the more they are used. Not to mention that the vast majority of portals are limited in how often per day they'll function.
Shipping 32k tons (the yearly throughput of a decent Sembian shipping house) through a portal will pose a very real risk. As in 'fabric of reality unravels' risk. Of course, that still doesn't mean that shipping perishables quickly and reliably over vast distances in a few moments isn't profitable. But for grain, lumber, coals, iron ingots, wool and such goods, portals aren't worth it if shipping is available. But since modern portal creation spells are sadly unreliable compared to the ancient lore, finding a working portal nexus created by the elven realms, the Netherese or the Imaskari would be the ultimate coup. There are at least nine gates located in the former Netherese outpost of Sargauth (now Skullport) that are large enough to permit ships to pass through and they lead to places are widely scattered as Calimshan, Luskan, Halruaa and the deep Underdark. The secrets to their use are closely guarded by those who have discovered them and more than one criminal syndicate or merchant family is fabulously rich because of stratetic use of these portals. There's also a promising network in the Moonsea (unfortunately controlled by the Zhentarim, an organisation dedicated to controlling overland trade by any means possible).
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