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#11 |
Join Date: Aug 2014
Location: Snoopy's basement
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"You specified familiarities with hammers and nailguns when you created your character (conveniently written on a scrap of notepaper and stapled to your character sheet). That means you're at -2 for using the saw."
Sorry, I should be clear -- I'm not arguing against any of the proposals here in particular. I'm venting about my complete hatred for the Familiarity rules. I'll refrain now. |
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#12 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Dude, you took a short section and turned it into something more without changing the flavor. 'Sides, you know I don't give compliments if I don't mean then. It IS worth a deeper look though - that's gonna have to wait a day or two though.
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#13 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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#14 | |
Join Date: Feb 2014
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Now familiarity for the thing being repaired... would that be better as a technique? You know how to repair TL8 cars, but you know the part numbers of every screw in your souped up 'vette. |
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#15 |
Join Date: Sep 2006
Location: Luxembourg
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Most of the times, you offset familiarities penalties by taking extra-time.
It sound ridiculous when comparing 2 brands of hammer, but think about the days/weeks of slower work when switching from MsOffice 2003 to MsOffice 2016, or the months needed to fully master a new complex machinery such as a printing press... Even switching between similar paintbrushes, cameras or cooking pans will require a small adaptation time. Same with repair : someone who repaired hundreds of a specific model will be much faster working on it than a close variant. The familiarity rules are another of the 'one-size-fit-all' modifier that are too harsh in some cases and too lenient in others but provide a workable approximation. |
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#16 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Carpentry is not a "skill used to operate equipment"; familiarities do not apply. Familiarities also apply to equipment being operated upon, but that doesn't apply to Carpentry either. You don't need to be familiar with the model of bookshelf you're building.
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#17 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Proof you're a beaver... since you can perform carpentry with just your hands and teeth.
I took a shop class as a kid, and I don't think any of those tools are inconsequentially simple or idiot-proof. At least with regards to safety rules. Using a hammer quickly is not a literally unskilled act. Practiced repetition makes it MUCH faster, so that "duh anyone can use a hammer" is really using extra time to perform a simple job as well as someone with greater experience.
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#18 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Even more basic than that: familiarities are for skills whose central object is the use or repair of technology, not those skills in which the use of technology brings about the central object.
In Carpentry, the central object is the creation of something made of wood, not the use of tools. |
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#19 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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I believe weapons have loads of familiarities, and they're used more for disassembling than repair. ;)
I think one big issue is that Familiarities are like Fright Checks, very important for setting up the style, world rules, and details of character history. It's also like previous threads on Mechanic tool sets. Realistically, they should be specific to not just TL, and skill, but also specific brand with one use items similar to real First Aid kits. But that may feel overly restrictive to many gamers and GMs. "Meh, close enough" probably fits Familiarities more than most other rules, I think.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#20 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Tools used to accomplish the goal of a skill do not have familiarities. I haven't read these other threads about the Mechanic skill, but if they're saying a mechanic's tools require familiarity, I think they're wrong. If I have Mechanic/TL8 (Automobiles), and I have familiarities in Hyundai Elantras and Volkswagon Beetles and no others, then when I try to fix a Toyota Camry I'll have a −2 penalty. It doesn't matter at all what brand tools I use provided I have tools. Equipment modifiers do apply, so if Brand X produces basic-quality tools and Brand Y produces good-quality tools, I'll get a +1 to Mechanic rolls if I use Brand Y tools. But I don't have to be familiar with them. They don't have familiarities. |
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Tags |
basic, familiarity, skill |
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