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#11 |
Join Date: Aug 2007
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Maybe for adults but note that most US people take Driver's Education in High School.
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Fred Brackin |
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#12 |
Join Date: Nov 2010
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When I originally brought up driving, that was probably a bad choice since that is an average skill in the basic set, (and is reasonable using my goal posts since it takes about a class's worth of training in the real world).
Guns are easy in the books, and I can attest that I was taught to shoot in a day. Not saying I was the best, but I could hit man sized targets at 100 yards with no problem. All of that was under ideal conditions at a range with no pressure, although I was timed (I forget how many shots out of how many fired had to land in like a minute in order for qualification, but I made it as did most of the folks I was with). Take that for what it's worth. I didn't mean to get people stirred up when I made my original comments. Really I was trying to demonstrate how easy it is to create new skills if you need to, (not that you typically have to since there are so many to choose from, but it comes up for me sometimes) Allot of people have mentioned defaults and familiarity. (Not saying what follows is cannon). In my games I think my ruling would be (if it came down to it), that for an average skill or above, then yeah simply showing or describing the skill probably only gives the skill at the default assuming that the character couldn't have taken the default already due to complete lack of familiarity. For an easy skill the description along with a demonstration should be enough to get it at the 1cp level. Like I said not sure that it's cannon, but it makes sense to me, and if I am the gm then that should be all that matters (at least in my games). |
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#13 | |
Join Date: Aug 2004
Location: Saskatoon, SK
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Defaults of all types do not require training; they only require a cultural familiarity. As long as the skill exists and most people have an idea of how to use it, you get the default.
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MiB 7704 Playing: GURPS DF Swashbucklers Running GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
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#14 | |
Join Date: Jul 2007
Location: One Mile Up
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#15 | |
Join Date: Sep 2007
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Just as GURPS assumes a baseline human with stats of 10, two legs and two arms, and so on for 0 points, rather than building everything up from zero, it also assumes some reasonable cultural background that provides defaults. The default for a skill isn't an inherent property of the skill that means it magically appears when you become an adult. And if you have a sufficiently different background, your available skills and defaults could be different. |
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#16 | |
Join Date: Aug 2007
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Defaults from Attributes are already so bad that enforcing Default and Unfamiliarity penalties seems like piling on but it would probably be realistic. A basic idea of which control does what will not let you deal very well with exactly how sensitive each control is. That's what Familiarity is for.
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Fred Brackin |
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#17 |
Join Date: May 2008
Location: CA
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#18 |
Join Date: Nov 2010
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#19 | |
Join Date: May 2008
Location: CA
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Defaults do not take into account familiarity penalties. If you've never fired a revolver, but have had a day of training with a pistol, you'll be at -2 or so from your normal default due to familiarity penalties. Similarly, if you've never trained or had first-hand experience with any automobile, you'll be at something like -6 on your default Driving roll - but you'll still be able to attempt it. If you had grown up 'in a burlap sack' or otherwise in special circumstances to eliminate your Driving default, you wouldn't even be able to attempt the roll. That first day of training eliminates those really, really high familiarity penalties - it doesn't give you points in the skill yet. But that's definitely enough to be noticeable! |
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#20 |
Banned
Join Date: Apr 2008
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Tags |
familiarity, guns |
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