12-14-2014, 07:50 AM | #91 | ||
Join Date: Oct 2010
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Re: Unarmed vs. Knife
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That's one of the reasons I really like having my non-martial-artist friends help me with knife training. They aren't going to attack in patterns and from angles that I am used to, and their reactions to my defenses won't be the same as what I normally experience in class. Quote:
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12-14-2014, 08:17 AM | #92 | |
Join Date: Oct 2010
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Re: Unarmed vs. Knife
Toptomcat already addressed most of this, but I want to add a couple of things here.
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So you don't have to wait to defend against the knife attack like you do you with the Arm Lock solution. You attack to disarm, dumping 4 points into Deceptive attack. That gives you a 90% to hit. The skill-12 knife guy parries at effective skill 6 (base parry is 9, knife parries are at -1, -2 from DA). That gives him about a 9% chance to successfully parry. If he retreats (and he should), then his parry is at 7 (16% chance). After that, it's a QC of Knife-12 vs. Judo/Karate Disarming-20. Not sure how to calculate the odds on that, but I bet it is VERY much in favor of the unarmed guy. This approach allows the Judo/Karate guy to initiate the attack, only have to deal with a single knife parry at a relatively low chance of being hit, AND leverage his superior skill to force the disarm. The best part about this approach is that it is just as effective when performed by someone with ST 10 as it is when performed by someone with ST 16. *Note: I can't find anywhere in the Basic Set or Martial Arts that states that Judo/Karate can be treated as fencing weapons for the purposes of Disarming, so I'm guessing they still get the -2. Can anyone correct me on that? |
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12-14-2014, 08:56 AM | #93 | |
Join Date: Oct 2010
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Re: Unarmed vs. Knife
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I tip my hat to your victory, and I hope you got some good licks in before the cops pulled you off. |
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12-14-2014, 10:23 AM | #94 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Unarmed vs. Knife
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T = 1: K acts, U declares wait. T = 2: K acts again, triggers U's wait (Feint, K rolls resistance), K, not being dead, completes his turn in any way allowed. This includes facing changes. U takes his turn, with the benefit of successful feints but likely not attacking into K's side hex anymore. The only real way to get two "effective" combat actions in a row tends to be some sort of aggressive move on a Parry, followed by an action on your own turn. Aggressive Parry, Judo Parry, Grabbing Parry (TG), Escaping Parry (TG). All of those are subsumed into a parry and/or make a next-turn action even cooler. Wait interrupts, not invalidates, a turn.
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12-14-2014, 10:27 AM | #95 |
Join Date: Aug 2007
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Re: Unarmed vs. Knife
Go with Brawling and Skill-18 costs 8 fewer pts (unless Dex is fantastically high). Then you can max out your Disarm and still save some pts over Judo or Karate.
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Fred Brackin |
12-14-2014, 11:03 AM | #96 | |
Join Date: Jan 2010
Location: Brighton
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Re: Unarmed vs. Knife
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As I said it a nasty combination that IMO is a bit abusive of the order of movement in action, especially as the underpinning theory of all this is it's all going at the same time. Especially as the only action K can take is an attack that is against an opponent he's no longer facing! If this became a thing I'd consider allowing the facing change to be made at any time in the action but as I said earlier this might make other positioning tactics a bit hard. *and what ever direction K changes his facing in U just goes the other way round and has less hexes to to move through to get to the rear one. Last edited by Tomsdad; 12-14-2014 at 12:17 PM. |
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12-14-2014, 11:14 AM | #97 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Unarmed vs. Knife
Now that I look more at it, the whole idea of stringing two turns in a row is indeed off.
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AFAIK facing changes are done as part of a Step. And I thought you generally agreed that the Wait-Feint-Step-Step was a legit tactic between the blogs of you and MLangsdorf? No argument there. |
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12-14-2014, 11:38 AM | #98 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Unarmed vs. Knife
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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12-14-2014, 11:43 AM | #99 | ||||||
Join Date: Jan 2010
Location: Brighton
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Re: Unarmed vs. Knife
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A boxer or sumo wrestler who has problems defending against kicks will be wary of them. And what you say about the arm lock is only true because you improved it, the reverse would be true if you brought kick up and neglected arm lock. Quote:
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Yes, but they get an extra attack, and don't have the accuracy issue of a M&A, or as much of the defence issue as an AoA, both of which makes sense because both of which sacrifice that for speed. But of course you have to use a wait to access the two in row without interruptions. Last edited by Tomsdad; 12-14-2014 at 12:36 PM. |
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12-14-2014, 12:00 PM | #100 | ||||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Unarmed vs. Knife
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Mostly the analogy - both are preparative actions; also, Feint doesn't necessarily represent lowercase feints (fake attacks) - 'Feints aren’t always phony attacks. They include breaks in rhythm, false steps, head fakes, and other ploys to misdirect the foe.'. Again, this gets pretty far into redesign of rules anyway. Quote:
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martial arts, technical grapping, technical grappling |
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