07-18-2005, 07:31 AM | #11 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Spell: Death Vision [Erratum?]
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Works fine. My PCs just fought through an island full of pygmy necromancers who used Death Vision constantly - 7 guys casting it at skills ranging from 18 to 25, and 1 guy casting it at 30. They saw themselves die a lot, but rarely got stunned because of their high resistances.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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07-18-2005, 07:56 AM | #12 |
Grim Reaper
Join Date: Aug 2004
Location: Italy
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Re: Spell: Death Vision [Erratum?]
Jahn,
your replies to this thread seem not very useful and to the point: He asks "is spell X broken", you write "why bother, it's irrelevant". Uh? Fnord, I would ask Kromm about the spell description. Maybe Death Vision is meant to work only once: after the first time you see the vision, it isn't going to bother you as much. Is it? I dunno, it's magic after all.
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bye! -- Lut God of the Cult of Stat Normalization |
07-18-2005, 08:13 AM | #13 |
Join Date: Nov 2004
Location: Europe/Prague
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Re: Spell: Death Vision [Erratum?]
Luther: maybe not once at all, but once a hour? You may see different visions.
But making it resistable spell makes sense. I miss some kind of paralysis spell in GURPS. I also like idea of paralysation for some time (based on margin of success / failure) with special effect that pain may remove paralysis anytime. It's very cinematic :) |
07-18-2005, 08:48 AM | #14 | |
Join Date: Aug 2004
Location: Union City, California
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Re: Spell: Death Vision [Erratum?]
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Kevin C. Wong jahn@csua.berkleley.edu Last edited by jahn; 07-18-2005 at 08:55 AM. |
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07-18-2005, 10:02 AM | #15 |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Spell: Death Vision [Erratum?]
For what it is worth, the original Death Vision spell gave the victim a saving roll of sorts. The original saving roll was a Fright Check roll at -5. There are in fact, some advantages that would have negated that by virtue of allowing for automatic fright check saving rolls. I would suggest that when you ask if an errata is neccessary - if it was the intent of the author of GURPS MAGIC for 4e intended to remove that entirely, or if that was a cut & paste error. It might even have been something as simple as "Ok, you're 8 words over count here - find something to snip."
I doubt it is that, but hey, give'm the benefit of the doubt. I sincerely doubt that the makers of GURPS intended for there to be an attack against for which there is no defense when it comes to GURPS MAGIC. |
07-18-2005, 06:48 PM | #16 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Spell: Death Vision [Erratum?]
Er, it is a form of mental influence, and those immune to mental influence in general will be immune to Death Vision, too.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
07-18-2005, 06:59 PM | #17 | |
Join Date: Jan 2005
Location: Downunder, mate!
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Re: Spell: Death Vision [Erratum?]
Quote:
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07-18-2005, 07:02 PM | #18 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Spell: Death Vision [Erratum?]
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2. Someone who has Immunity to Mind Control or Unfazeable would be immune. Someone with Magic Resistance would give the caster a penalty. 3. You lose one turn to it, yes. And note that the spell being irresistible is not a new thing. If it bugs you, just make it resistible by IQ.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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07-18-2005, 07:58 PM | #19 | |
Join Date: Jan 2005
Location: Downunder, mate!
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Re: Spell: Death Vision [Erratum?]
Quote:
I understand the change - fewer dice rolls and table lookups, and less chance of very poor luck on the PC victim's part leading to "Whoops - age 5 years and lose a point of IQ" - and most low-range Fright check results amount to "Stunned".
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He was walking along the street when an ebola-infected monkey driving a pickup truck full of flaming gasoline drums... |
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07-18-2005, 09:34 PM | #20 | |
Grim Reaper
Join Date: Aug 2004
Location: Italy
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Re: Spell: Death Vision [Erratum?]
Quote:
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bye! -- Lut God of the Cult of Stat Normalization |
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Tags |
death vision, effigy |
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