04-08-2021, 01:24 PM | #21 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Improved Melee Defaults for Skilled Combatants
Isn't that already the case?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
04-08-2021, 01:34 PM | #22 | |
Join Date: Aug 2007
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Re: Improved Melee Defaults for Skilled Combatants
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He might also have significant Dodge ability. That's useable while holding any weapon or none and is part of what a competent veteran looks like (especialy a 2-handed weapon user). I think you're overestimating what Skill-15 should get you. If I was building a primary Melee combatant I would not put his main weapon at less than 16 and I wouldn't choose a two-handed weapon unless he was very strong. A significant part of defense for such weapon users is dropping their opponents at Reach 2 before they can close and attack.
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Fred Brackin |
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04-08-2021, 01:44 PM | #23 | |
Join Date: Apr 2019
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Re: Improved Melee Defaults for Skilled Combatants
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My point is: I don't think I'm going to be competitive with this guy at all, even though we're both operating at default. And I think I could actually train with the spear for a long time and still get beat by the "contender" you're describing. And not just because of his superior dodge. But because he's got a lot of points in a melee skill - even if it's not the one we happen to be holding in our hands - and I don't. |
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04-08-2021, 01:54 PM | #24 | |
Join Date: Aug 2007
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Re: Improved Melee Defaults for Skilled Combatants
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Using weapons at Default skill (what ever that Default was) has never been a big deal in any of my games anyway.
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Fred Brackin |
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04-08-2021, 04:46 PM | #25 |
Join Date: Apr 2013
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Re: Improved Melee Defaults for Skilled Combatants
After the last time skill caps came up, I thought of a solution I think I like:
No weapon skill > DX+3 may have more than [12] above the next most trained skill. So a warrior with Broadsword DX+10 [40] would need another skill at DX+7 [28], another at DX+4 [16], and another at DX+1 [4]. I think this would also be sufficient to prevent universal defaults from acting as a [4] Talent for all weapons. |
04-08-2021, 05:09 PM | #26 | |
Join Date: Apr 2019
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Re: Improved Melee Defaults for Skilled Combatants
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If you're not changing the defaults, then this is a way of solving the problem that is at odds with a lot of published templates. And which - by adding pretty severe skill caps - significantly narrows down the possibilities for tone in campaigns.... Bullseye and Daredevil probably wouldn't fit into any campaign with these skill caps, though Achilles might. |
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04-08-2021, 06:17 PM | #27 |
Join Date: Sep 2006
Location: Luxembourg
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Re: Improved Melee Defaults for Skilled Combatants
I also somewhat disagree with the premise.
I do agree that some weapon cross-default are excessive, but in this specific exemple, no. DX 12, Two-Handed Sword at 15, Spear at default of 7 - is not realistic imho. It is a very trained fighter who have about never handled a spear. Of course he is going to be clumsy with it the first times he swing one in battle. It is fine for DF, which ignore realism and instead goes for the most optimal use of cp and hyper-specialization. Outside of DF, however, a fighter build should imho have either 1 cp or at least a dabbler perk in every commonly used weapon. Of course, that mean "wasting" something between 6 and 12 cp for a "basic training" package. It is not cost-efficient. But it is more "realistic" than a fighter focused on a single skill. Last edited by Celjabba; 04-08-2021 at 06:24 PM. |
04-09-2021, 04:58 AM | #28 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Improved Melee Defaults for Skilled Combatants
So here's what I would do. I would create an "entrance" advantage called Basic Footwork and costs 10 points. This gives you DX in all melee skills. That's discounted because there's a huge overlap.
Then on top of "Basic Footwork" you can buy the skills as usual - remember to buy them up from DX. You can buy them up to DX+5. On top of that you can buy individual weapons as Average techniques starting at DX+5 and going up to DX+10. And DX+10 should really be enough for anyone but of course you can change these numbers around.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
04-09-2021, 09:11 AM | #29 | |
Join Date: Aug 2007
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Re: Improved Melee Defaults for Skilled Combatants
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I'd rate your Trait as overpriced.
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Fred Brackin |
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04-09-2021, 09:49 AM | #30 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Improved Melee Defaults for Skilled Combatants
Would five points be better? I [am a pentaphiliac.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Last edited by Anders; 04-09-2021 at 10:14 AM. |
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