02-03-2020, 11:51 AM | #21 |
Join Date: Jul 2007
Location: West Virginia
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Re: Cross-time Adventure Seeds
Try this one...
The oldest known cemetery in Britain is at Aveline's Hole. However, most of the data was lost. But they've got a practical idea. In this Q7 world were the Spanish Armada was able to invade England (mainly because Elizabeth had been assassinated in 1587 and there was a civil war going on). The local year is 1923 and the Tech Level is four almost five. In this world the cave was never discovered so all the data should be undisturbed. However, this is particularly dangerous and unpleasant England. A Spanish speaking aristocracy rules Britain with and iron fist. The nation is brutally Ultramontan and Clericist tring to use repression to hold onto a power position that is beginning to wane. Repression is violent, quick, and brutal. The local inquisition has degenerated into something more closely resembling the Waffen-SS than any historical inquisition on Homeline. Your mission, fine the cemetery and get the data without getting yourselves tortured to death.
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Per Ardua Per Astra! Ancora Imparo |
02-03-2020, 12:03 PM | #22 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Cross-time Adventure Seeds
Quote:
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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02-03-2020, 12:49 PM | #23 | |
Join Date: Jul 2007
Location: West Virginia
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Re: Cross-time Adventure Seeds
Quote:
Myself, I wanted to gin up extra threat levels. Still, trying to excavate the cave in many timelines could be troublesome. Just dealing with an ordinary 19th century England can have its dangers. Have them blow up suddenly and confuse your PCs.
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Per Ardua Per Astra! Ancora Imparo |
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02-03-2020, 02:25 PM | #24 |
Join Date: Feb 2011
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Re: Cross-time Adventure Seeds
The cave doesn't exist on all worldlines... which is odd enough on its own, despite the fact that history seems unaffected by its presence or absence. This might be why the cemetery seems to have an extra interest to Homeline researchers -- is it a recent crosstime phenomenon? Or just a really boring hole in the ground?
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02-03-2020, 02:44 PM | #25 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Cross-time Adventure Seeds
Not every time and place has an easily accessed close parallel.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
02-03-2020, 08:12 PM | #26 | |
Join Date: Aug 2004
Location: traveller
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Re: Cross-time Adventure Seeds
Quote:
Bonus points if one character (with Temporal Inertia or some such) remembers all 15,532 iterations. |
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02-03-2020, 10:48 PM | #27 | |
Join Date: Dec 2017
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Re: Cross-time Adventure Seeds
Quote:
HMMMMM...could this be an even deeper plot by those that want to reduce Infinity's power? |
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02-04-2020, 06:05 AM | #28 |
Join Date: Mar 2005
Location: The deep dark haunted woods
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Re: Cross-time Adventure Seeds
Inspired by a classic movie I just re-re-re-watched (Blake Edwards' The Great Race, a comedy masterpiece. And the late Natalie Wood really rocked the period fashions.)
On the world Britannica-6, aristocrats like to gamble. Now a group of them have decided to have a glorious race - circumnavigate the world! Start in Paris, go overland through Europe and Asia, up to the Arctic Circle, then after a trip through the Americas back to the Arctic Circle and through Scandanavia, then through Britain. By then the Channel Bridge should be finished and the racers can end up in Paris. But the aristocrats of this world are selfish, and rather than build decent public roadways, they simply improve their vehicle's suspension. And there are no accurate maps of most of the proposed route. So the proposed starting date is at least three years hence (circa 1890). So while the aristocrats plan and design their racing phaetons, an expedition will be sent to map out the entire route. And ISWAT has managed to wrangle a couple of spots for agents. Why is Infinity interested in this historical footnote? Because they have as little information on the world as the natives. Because the proposed routes go rather close to known locations of parachronic roadways and mystical sites in other worlds. (including the future Tunguska Impact Site.) And because agents of both the Cabal and Reich-5's Raven Division have been identified in the expedition crew. And a Centrum agent is suspected. So it's time to take a year or two (possibly three) mingling with the locals and trying to identify (and possibly neutralize) enemy agents with no backup. But of course there is no way of knowing what they will run into going through assorted foreign nations and possible war zones into Terra Incognita. Good luck! Have Fun! And do Infinity proud! (Sucker.)
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"When you talk about damage radius, even atomic weapons pale before that of an unfettered idiot in a position of power." - Sam Starfall from the webcomic Freefall Last edited by Mysterious Dark Lord v3.2; 02-04-2020 at 06:08 AM. |
02-04-2020, 07:52 AM | #29 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Cross-time Adventure Seeds
Quote:
I bet you could add it to nearly any setting and most players would take a long time to catch on. A cold war isn't just assassinations, proxy wars, and violence.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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02-04-2020, 01:21 PM | #30 |
Join Date: Jul 2007
Location: West Virginia
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Re: Cross-time Adventure Seeds
Try this one...
A swagman has decided to steal the crown jewels of England just before Parliament sells them. As the world the swagman plans to rob is an echo, such a theft might disturb the echo's history. Meanwhile, agents from both Homeline's Britain and the Cabal are in London trying to buy some or all of the jewels. The Cabalists are realy excited about Elizabeth Tudor's "Unicorn Horn." Everyone used to think it was just a Narwhal's tusk (those regularly wash up in Wales) but now Homeline wants a closer look.
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Per Ardua Per Astra! Ancora Imparo |
Tags |
infinite worlds, infinity |
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