06-20-2019, 03:33 AM | #41 | |
Join Date: Nov 2017
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Re: The (Unintentional?) MMO End Game of TFT
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I also like the idea of high level combat becoming a 'wish-battle'. Character's become more mythic when you imagine their clashing swords are surrounded by a constant struggle of wills to shape reality to their whim. |
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06-20-2019, 03:38 AM | #42 | |
Join Date: Nov 2017
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Re: The (Unintentional?) MMO End Game of TFT
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06-20-2019, 03:42 AM | #43 | |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: The (Unintentional?) MMO End Game of TFT
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06-20-2019, 05:11 AM | #44 | |
Join Date: May 2018
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Re: The (Unintentional?) MMO End Game of TFT
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06-20-2019, 06:02 AM | #45 |
Join Date: May 2018
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Re: The (Unintentional?) MMO End Game of TFT
I have to agree with Chris on the slowness of 4e. I played through a couple modules and it was not uncommon for one encounter to take 2 1/2 hours. Also, if you look at the class descriptions I think you'll find that almost everything a PC does is in terms of combat. Not absolutely everything -- there's a very nice "skill challenge" system for resolving complex tasks using any means the players have at their disposal -- but the vast majority of rules seem to be about to combat.
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06-20-2019, 09:48 AM | #46 |
Join Date: Nov 2017
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Re: The (Unintentional?) MMO End Game of TFT
Sadly, that's a fair complaint. 4th Ed wasn't complicated or difficult at all...but the math was screwed up in the early days of the game so unless you uber optimized, fights could be a slog. They fixed it eventually and it ran much better, but I think it was too late to help the line.
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06-20-2019, 09:51 AM | #47 | |
Join Date: Nov 2017
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Re: The (Unintentional?) MMO End Game of TFT
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06-20-2019, 11:01 AM | #48 |
Join Date: May 2015
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Re: The (Unintentional?) MMO End Game of TFT
I just want to mention (since some people were saying GURPS was too slow or complex) that GURPS combat does not have to be slow, if the GM knows the rules well and has players say what they are doing when it is their turn. I can run GURPS combat (even with players who don't know the rules) almost as quickly as I can run TFT combat.
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06-20-2019, 12:02 PM | #49 | |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: The (Unintentional?) MMO End Game of TFT
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Even TFT isn't really quick, compared to systems like BOL and T&T, but I can put up with the slowdown for the added tactical nuances. And to develop a reasonable familiarity with the rules doesn't take very long. The worst thing I ever watched was a group playing Rolemaster who weren't really familiar with the rules at all. They were right next to my group's table and I seriously considered killing them to put an end to the misery. |
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06-20-2019, 01:31 PM | #50 |
Join Date: Oct 2015
Location: New England
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Re: The (Unintentional?) MMO End Game of TFT
I've run GURPS for complete beginners and had it run quickly. Not as fast as TFT, but plenty fast for the attenuated attention spans of teens used to D&D, Pathfinder, and Fate.
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