07-25-2018, 03:51 PM | #31 | |
Join Date: Jul 2018
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Re: Dungeon Fantasy vs TFT
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"What you don't know can't hurt y ... OUCH!" |
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07-25-2018, 04:06 PM | #32 |
Join Date: Nov 2010
Location: Arizona
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Re: Dungeon Fantasy vs TFT
There was a discussion of that early on when Steve announced his recovery of the rights to TFT.
Given the nature of copyright laws regarding game systems, and the fact that DCG made some fairly significant changes to the way the game works for them (though it's very easy to "reverse engineer" those changes and convert their games over to true TFT), I'd say there's no real danger of that kind of issue. Besides; I don't think Steve would do something like that unless the situation were totally egregious and clearly deserved that kind of smackdown. On the cautioning side, Steve said that he hoped in a couple of years there wouldn't be much in the way of clones out there (and in his support, the only reason clones developed is because true TFT was in limbo for so long), but he didn't sound terribly aggressive about it (as in "pulling a TSR" and suing everyone in sight over everything imaginable). Even better news; at one point Steve was in discussions with George Dew about doing some work for SJG (maybe some new solo (but GM-able) microquests?), so it sounds more like they might develop a good working relationship rather than a hostile one. Anyway, the view from this outsider is that the signs are more positive than they are negative, and that Steve wants a more collegial atmosphere as opposed to a "warring states" kind of thing. |
07-25-2018, 04:10 PM | #33 |
Join Date: Jul 2006
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Re: Dungeon Fantasy vs TFT
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07-25-2018, 04:11 PM | #34 | |
I do stuff and things.
Join Date: Aug 2004
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Re: Dungeon Fantasy vs TFT
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https://www.kickstarter.com/projects...xcrawl-setting
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Battlegrip.com, my blog about toys. |
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07-25-2018, 04:13 PM | #35 | |
Join Date: Jul 2018
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Re: Dungeon Fantasy vs TFT
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"What you don't know can't hurt y ... OUCH!" |
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07-25-2018, 04:24 PM | #36 | |
Join Date: Nov 2010
Location: Arizona
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Re: Dungeon Fantasy vs TFT
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Dolmenwood It even has a place you can drop Barrowmaze into if you are inclined towards Megadungeons... |
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07-25-2018, 04:47 PM | #37 | |
Join Date: Mar 2008
Location: Austin, TX
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Re: Dungeon Fantasy vs TFT
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Such as a 14-hex dragon! :D
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Play Ogre? Want an interactive record sheet? Want a random dungeon? How about some tables for that? How about a random encounter? |
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07-25-2018, 05:17 PM | #38 |
Join Date: Jul 2018
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Re: Dungeon Fantasy vs TFT
I like the Health stat in GURPS and Dungeon Fantasy because Hit Points are still based on ST while Fatigue is based on HT. That being said, I believe TFT probably needs to retain the simplicity of defining a character with only three attributes.
While I do enjoy the extra crunch of HT, I think Wizards can get more “mana” by allowing them to have both their ST to power spells with Fatigue and mana points based on IQ. For my taste, that IQ-based mana could eiither be in their staff or be an innate part of their being. (I want to encourage the Dr. Strange sorceror and not force everyone to be Harry Potter or Gandalf.)
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"What you don't know can't hurt y ... OUCH!" |
07-25-2018, 06:13 PM | #39 |
Join Date: Jun 2011
Location: Harker Heights Texas
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Re: Dungeon Fantasy vs TFT
GURPS and TFT fill two different niche in the gaming market. GURPS targets hardcore gamers who love detail and don't mind getting down and dirty with the world building. TFT on the other hand is for gamers looking for a lite frame work to build a fast, furious and fun game (and probably not all that serious either).
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07-25-2018, 06:20 PM | #40 | |
Join Date: Jul 2006
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Re: Dungeon Fantasy vs TFT
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I authored Blackmarsh which was adapted for Heroes and Other Worlds by the author of that game. I had a few TFT fans tell me they used the setting for their campaigns. |
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