07-17-2018, 11:00 PM | #31 | |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Hardened - replaces Warrior and Veteran
I think there are two ways to look at Toughness:
Now let's try some usage cases.
So I think there might be a bit of a problem here, but maybe not, and on balance I'd be comfortable keeping them as armour. If you want an alternative, have two kinds of defensive talents.
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07-17-2018, 11:43 PM | #32 | ||
Join Date: May 2018
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Re: Hardened - replaces Warrior and Veteran
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If the talent is too weak, what about increasing the amounts: you can shrug off a 2-hit, 3-hit, or 4-hit blow? That would make someone in chain with Toughness 3 immune to 7-hit blows, which is pretty impressive. |
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07-18-2018, 04:08 AM | #33 | |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Hardened - replaces Warrior and Veteran
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To illustrate, suppose I might suffer a wound of anything from 1 to 9 points after armour, and what I get is random. I know that's not particularly realistic but it'll illustrate the principle.
The "stops small hits only" version is much less effective, and rises faster than linearly. |
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07-18-2018, 06:24 AM | #34 | |
Join Date: Aug 2004
Location: Carrboro, NC
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Re: Hardened - replaces Warrior and Veteran
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Granted, it's really cool granularity, but we've had the base rules pretty well memorized for over half our lives. |
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07-18-2018, 10:09 AM | #35 |
Join Date: Nov 2010
Location: Arizona
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Re: Hardened - replaces Warrior and Veteran
Intellectually, I like Guy's idea for Toughness; but I'm forced to concede that tomc makes a telling argument here, and thus reluctantly back the argument that it should just more or less work like armor (the same way Warrior and Veteran did)... KISS is still the primary plus for TFT.
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