05-20-2018, 07:10 PM | #21 |
Join Date: Feb 2018
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Re: Reference screen
Well, Steve, just to get my 2 cents in on this topic, I dragged out my copy and here is what I see, in some detail, then comments on what we use from 40 years of play, etc.
There are various eye breaking pieces of art throughout as bordering work... Center of 3 panel facing Players: Abbreviated Front cover of M/W/ITL The other two Player facing sides seem taken completely from the rules as the Weapons Table, basically Left: Weapons tables that include Swords, Axes/Hammers/Maces, Missile Weapons, Pole Weapons, then tabled at bottom Damage Based on Strength and modifiers for wizard/fighter, HTH combat, and 1H and 2H club damage Right: Peculiar Weapons, Armor and Shields, and verbiage at the bottom about great strength, silver weapons, asterisk and sword ref. notes, etc. GM side: Left: Turn Sequence, Ready Possibilities, Saving Throws Table (2-9 dice with formulaic adjustment rule) across the top Actions, DX Adjustments across the middle, Time Required (Actions), Reactions, and Reactions to Injury across the bottom Middle: Saving Throws in two columns and quite detailed, Hearing Noise and Weight of Characters, Special Actions across the bottom Right: Movement including prone/crawling, entering occupied hexes, distances for walking, flying, riding, sailing, etc., Rolling to Hit, Rolling to Miss, Cost List, Experience, special DX adjustments, Buying and Selling across the bottom I like everything on this GM ref sheet. The things players need is on their side in reasonable sized text so you don't have to hide all the GM notes, pick up the screen and hand it over, and the GM side has a lot of what the GM needs to know quickly to *keep the game moving forward*. Often GMing players can be like herding cats, and if everyone's needs aren't being met quickly, multiple conversations and distractions can take hold. My biggest group was nine players, I'll never do that again. Believe it or not, probably most used as GM are success and failure chart based on number of dice, reaction table, hearing noise, movement in campaign mode, and buying and selling. These probably fall this way because they aren't used often enough to have memorized them, but they happen often enough to want to quickly reference them without spending undue time poking through the rules. I'm sure you can get screen shots from someone of the original screen, but if you still need that detail I'm sure a TFT fan will step up to set you on your way! :) I'd prefer a screen that is durable and can stand on its own, with legible font (which I find to be Times New Roman, probably one of the most legible fonts, IMO) and sizing to be read as easily as possible. with good contrast (black on white). The original screen folded very flat and was easy to transport and store, and was durable enough to stand on its own. I wouldn't want something fiddly or necessarily customizable and consequently expensive and bulky. Players can DYI that type of thing if they really want it. I don't keep up with modern tech much anymore (I've never even owned a cell phone though a software engineer for over 30 years) but I'll see if it is possible to embed photos with my Mac or wife's iPhone. Last edited by Kirk; 05-20-2018 at 07:27 PM. |
05-20-2018, 07:53 PM | #22 | |
Banned
Join Date: Mar 2018
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Re: Reference screen
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I just wish the reference sample pics to the links I provided were 100% complete for you. Perhaps one of the other members can fill-in the missing DX adjustment page for you. That's all you're really missing as far as their product's layout and selected content is concerned. JK |
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05-20-2018, 08:05 PM | #23 |
Banned
Join Date: Mar 2018
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Re: Reference screen
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05-20-2018, 09:51 PM | #24 | |
Join Date: Jul 2005
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Re: Reference screen
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05-20-2018, 09:57 PM | #25 |
Join Date: Jul 2005
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Re: Reference screen
These were all very useful parts of the FM Screen for me when in running a game:
Saving Throw List Time Required (Actions) DX Adjustment Reaction to Injuries Movement List Weight of Characters list Buying and Selling chart |
05-22-2018, 06:34 PM | #26 | |
Join Date: Aug 2004
Location: Carrboro, NC
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Re: Reference screen
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It's copyright 1981 Metagaming. |
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05-23-2018, 02:02 PM | #27 | |
Join Date: Nov 2010
Location: Arizona
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Re: Reference screen
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05-23-2018, 05:19 PM | #28 | |
Join Date: Feb 2018
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Re: Reference screen
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So there's the US, who remember rotary dial phones without a screen and bell bottom pants, and the THEM, who use a calculator to determine how far they will go in their car in an hour if they are going 65 miles per hour. What subset of these people know how to sharpen a pencil and sit down with friends to play a cooperative game without electronics? And more than that, what price point would be a barrier for them to even try it? Be careful what you wish for! ;) A well-done set of rules, simple maps, and flat pieces might be the best approach... Last edited by Kirk; 05-23-2018 at 05:39 PM. |
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05-23-2018, 06:05 PM | #29 |
Join Date: Dec 2017
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Re: Reference screen
FM was a great song by Steele Dan. Oh, wait, what is the year again???
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05-24-2018, 01:50 PM | #30 | |
Join Date: Nov 2010
Location: Arizona
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Re: Reference screen
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