08-20-2014, 06:34 PM | #31 | ||||||||||||
Join Date: Aug 2014
Location: Canada
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Re: The missing supplement: Domain Management
Agemegos,
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I posted ten games that use domain management. Don't start again about commercial. Quote:
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And i totally agree its THE PROBLEM, not small or insignifcant at all. However, i content that finding people to play the system is not a problem. Again, i can list those dozen supplements if you like. Compare that to say all the weird one shot supplements that are so niche that i can't see any commercial reason to make them except for the fact that GURPS is that kind of game. Thank god for gurps right? Quote:
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He'd be my choice - Go Matt! i agree with you. And i agreed with you in my last post as well. Last edited by cupbearer; 08-20-2014 at 06:54 PM. |
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08-20-2014, 06:43 PM | #32 | |
Join Date: May 2005
Location: Oz
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Re: The missing supplement: Domain Management
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Anyway, we're not exchanging ideas, and I'm getting irritated, so that's it from me.
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Decay is inherent in all composite things. Nod head. Get treat. |
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08-20-2014, 07:18 PM | #33 | |
Join Date: Aug 2007
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Re: The missing supplement: Domain Management
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So I'm only one more data point and you can still say that the market for domain management games must be out there somewhere. The problem is that it doesn't "have" to be out there. It's entirely possible that you're part of too small a market segment to be serviced economically. I know I am. You can also say "But TSR published Birthright!" but TSR went out of business. Birthright certainly wasn't the whole reason but misjudging the market demand for supplements and overproducing things that cost too much and sold too little was a large part. Not entirely mentioned before is that while lots of people play Civilization they tend to play it alone on their computers. There are board game versions of Civ and similar but they tend not to be played at the same time as rpgs. If SJGames did bring out a domain management game there's every chance that it wouldn't be an rpg or involve Gurps. SJGames is not primarily a Gurps company now if it ever was in the past. You can continue to assert that the market "must" be out there and there "must" be lots of people who want such a supplement but you haven't supported your "musts" and I don't believe you can. .
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Fred Brackin |
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08-20-2014, 07:39 PM | #34 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: The missing supplement: Domain Management
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
08-20-2014, 08:05 PM | #35 |
Join Date: Aug 2014
Location: Canada
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Re: The missing supplement: Domain Management
Over and over this same dispute, commercial viability, fine here you are:
Domains at war kickstarted and raised over 30,000 dollars. This is not Paizo or wizards people. Its like two guys and some artists they hired. check it out:[URL="https://www.kickstarter.com/projects/autarch/domains-at-war[/URL]https://www.kickstarter.com/projects...domains-at-war Is that enough? No? okay... Well, lets see... THREE NEW DOMAIN MANAGEMENT RPGs have been released this year alone. Two more will come out next year. I'm really not sure why anyone is arguing this one. I'm getting the impression that because i challenged the 'completeness' of the system that somehow people are getting defensive. Relax. I thinks Gurps is the best game. Its not perfect though and it could be developed. Could it be possible that a niche subject could fit into a niche game? I think so. Last edited by cupbearer; 08-20-2014 at 08:52 PM. |
08-20-2014, 08:16 PM | #36 | |
Join Date: Aug 2007
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Re: The missing supplement: Domain Management
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More than the company that made Birthright went out of business. Almost all game companies have over the years. The fact that something was published seldom means anything except that someone wanted to publish it at the time. It doesn't mean the thing it was about was popular or that the company made money doing it. I'm not the one trying to convince someone else to make a certain game for them. You are. The burden of proof is yours. I started off trying to be polite to you. So did Agememos and several other people. You don't seem to want to hear suggestions that you might not be part of some great silent majority of gaming.
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Fred Brackin |
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08-20-2014, 09:04 PM | #37 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: The missing supplement: Domain Management
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The problem isn't that you are challenging the completeness of the system, the problem is that you are demanding something that doesn't exist. |
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08-20-2014, 09:08 PM | #38 | ||
Join Date: Aug 2014
Location: Canada
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Re: THE MISSING SUPPLEMENT: DOMAIN MANAGEMENT!!!
Bracklin,
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Really? C'mon man, that's an awful argument. Anyways, i want to talk about the positive sides of this, not argue with people. You disagree cool. But i am not out in left field for suggesting that this has a market. My above post discuss' Domains at war and how much money they raised, the results of that venture seem to dispute your assessment. |
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08-20-2014, 09:22 PM | #39 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: THE MISSING SUPPLEMENT: DOMAIN MANAGEMENT!!!
I think, cupbearer, that you didn't understand the point Agemegos and I were making by listing our campaigns. It wasn't "GURPS appeals to people who want to run weird campaigns, and so products have to be weird and have to sell to people who want weirdness." That would certainly be in contradiction to "Domain management is a minority interest, and is weird, and therefore won't sell to GURPS players."
The point, rather, is "GURPS appeals to people who want to run all sorts of campaigns, including a variety of weird ones with specialized genres and/or settings, and so products have to be generic and have to have room for customization for varied uses." I think that is borne out by such relatively specialized, but reasonably successful supplements as Psionic Powers or City Stats. They are on one specialized topic, but they discuss how to adapt it to varied TLs, settings, genres, and premises. And that's what a domain management book would need to have: generalizability. Now, I'm not saying you couldn't do it. But your idea of doing it with very abstract, handwavy general formulae strikes me as not being up to the job. GURPS strives to come up with general formulae that fit the actual real world facts at least tolerably, which requires at least looking at those facts. And it actually sounds as if what your heart is really in is the idea of doing a TL3 domain management book (or, say, one good for TL2-4), and in particular one that would work for feudal Europe—and then taking its concepts and just porting them over to collective farms or stone age hunter/gatherers or interstellar colonists. I don't think that the porting over will necessarily work. And I think the core idea of "rules for running a knight's fee" IS too specialized to have a big market among GURPS players, whether or not it has such a market among D&D players—because GURPS players are more likely to be doing quirky stuff. Other than that—fiction writers like to tell stories about the guy who says, "Hey, I've got a great idea for a story, but I don't know how to write. Why don't I tell you the idea, and you write the story, and we'll split?" The problem is that coming up with ideas for stories is easy—fiction writers often have notebooks full of such ideas. Actually turning an idea into a story is a lot of hard work. And that's more or less true for GURPS books as well. But what you've done is come up with a detailed idea for a GURPS book—and you haven't committed the faux pas of wanting a share in the royalties, but you've still assumed that contributing the idea was the key step in getting the thing written. It's not. I have a list of around twenty ideas for GURPS books I might like to write, and I'll bet all the other recurrent GURPS authors have something similar—and those ideas both tempt us more, and are more the kind of thing we would be able to research well enough to do a good job. So you're getting pushback. You don't feel able to write the thing yourself? Fine, but then you should give us some credence when we don't feel confident that we could do so either. Bill Stoddard |
08-20-2014, 09:28 PM | #40 |
Join Date: Aug 2014
Location: Canada
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Re: THE MISSING SUPPLEMENT: DOMAIN MANAGEMENT!!!
Bracklin,
read the above (i cleaned it up and split the posts) Further to that post, I don't feel that i am being impolite to you... but if i am, then i apologize, that wasnt the intention. The issue is that I am showing proof and you are disregarding it. You reposted the list then simply made no mention of what was on it. Then said I have no way to prove what i am saying whilst the list lay above in bold as if it meant nothing. Your market knowledge comes from your large rpg collection. I think thats unfair. You don't own the ten other supplements, fair enough, they still count though. You said i can't show how there is a market after reposting the long list of games that do domain management. What kind of suggestion is that exactly? So, with that in mind how much did Navy seals in vietnam make for Sj games? Sorry maybe too obscure, how about alchemical baroque, whoa, must have been a huge pay off for them! Compared to these, i find it a bit absurd to be having this conversation. |
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