04-08-2021, 08:47 PM | #11 | |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Techniques - half penalty vs full?
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I've seen fencers who can reliably hit a spot with a 2" diameter, over and over and over. The problem is, this kind of accuracy is muscle memory and constant practice. So, that's one issue to take into consideration where it comes to buying off "hit locations". The next issue is one I fixed with a house rule: "thou shalt only place 1 character point per game session per skill used". Allowing players to put 4 points into a single skill in a single game session permits them to reach unrealistically HIGH skill levels that in reality, would take YEARS to reach. In other words, a player character can achieve in a mere few weeks what would realistically take years to do. If you as a GM adopted that general rule, and required that increasing techniques requires down time learning instead of adventure experience - then buying off that -9 penalty to hit the eye would NOT be anything that could be done quickly once game play started. The problem however, is that players can easily purchase such techniques before start of play and side step the whole issue. A young individual who wants that technique should be told "you're too young to have spent that much time in it" as a GM overruling an unrealistic build. On the other hand, an older character might very well have done just that - practiced until they perfected it. Now, here is another thing you may want to consider: Anyone who is THAT good with their precision of skill, should have an accompanying reputation. One doesn't grow up in a vaccuum insulated from the rest of the world. If your character is an expert in something, they should have a reputation that announces it to the entire world. A person whose lance skill is 16+ should be renowned for that skill. A gun slinger who is that accurate - should be renowned for that skill. Someone with a Dexterity of 15 should be renowned for that. It is all up to you as GM what you do or don't want to do with your game world. My advice? Try the game rules with the experiment "can buy off the entire hit location penalty" and see what it does to the game. But always remember this as GM at the gaming table. It will strike fear into the hearts of your players... "What is good for the Goose, is good..." and let them finish the saying. It will be a sobering thought that when they go up against someone whom you've designated as an "Expert marksman" or "Expert swordsman" that your NPC's can do what they can do. You'd be surprised at how cautious it makes some players. ;) |
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04-09-2021, 02:09 PM | #12 | |
Join Date: Mar 2013
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Re: Techniques - half penalty vs full?
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04-09-2021, 02:27 PM | #13 | |
Join Date: Jun 2013
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Re: Techniques - half penalty vs full?
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