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Old 03-23-2021, 03:02 AM   #1
Boyboy180
 
Join Date: Aug 2020
Default Overloaded Senses

I'm trying to create a power which boosts a character's perception but makes them more susceptible to sensory overload. I think I could do this as a temp disadvantage limitation but I can't decide on the value of the susceptible disadvantage. Could I get some help, or suggestions about other ways to build this power?
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Old 03-23-2021, 03:45 AM   #2
Pursuivant
 
Join Date: Apr 2005
Default Re: Overloaded Senses

Quote:
Originally Posted by Boyboy180 View Post
I'm trying to create a power which boosts a character's perception but makes them more susceptible to sensory overload. I think I could do this as a temp disadvantage limitation but I can't decide on the value of the susceptible disadvantage. Could I get some help, or suggestions about other ways to build this power?
If the sensory overload is a trivial inconvenience (e.g., No Sense of Smell/Taste if your Discriminatory Taste advantage is overloaded), it's a Nuisance Effect limitation worth -5%. Otherwise, it's a Temporary disadvantage (Susceptible (Appropriate sense-based attacks (Common), -2%/lvl) limitation.

For simplicity, I'd just call a -2 penalty to HT rolls to resist sensory overload a -5% limitation, or -10% for a -5 penalty. Perhaps double this number if there's no way to protect your sense.

Of course, that assumes that you can turn your power on and off so you're not vulnerable to sensory overload all the time. If you are, just buy Susceptible as a disadvantage, possibly with the -60% Mitigator (not affected when taking measures to negate effects of special sensory powers or when sensory power is somehow "turned off").

Also, take a look at Night Vision for a power treated as a feature, where increased ability to see in dim light is countered by natural susceptibility to bright light. Traits modeled off of Night Vision as a feature might work well; like Acute Hearing with equivalent penalty to resist extremely loud noises or Acute Vision with equivalent penalty to resist very bright lights or visual sensory overload.
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Old 03-23-2021, 03:58 AM   #3
Boyboy180
 
Join Date: Aug 2020
Default Re: Overloaded Senses

Thanks, that works perfectly.
Yes, it was a switchable ability.
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Old 03-23-2021, 07:38 AM   #4
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Overloaded Senses

Note that GURPS High-Tech: Electricity and Electronics has rules for the effects of excessive illumination on p. 20, and GURPS Powers: Enhanced Senses has rules for the effects of excessive loudness on p. 21.
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Old 03-23-2021, 01:55 PM   #5
Polydamas
 
Join Date: Jan 2006
Location: Central Europe
Default Re: Overloaded Senses

Quote:
Originally Posted by Boyboy180 View Post
I'm trying to create a power which boosts a character's perception but makes them more susceptible to sensory overload. I think I could do this as a temp disadvantage limitation but I can't decide on the value of the susceptible disadvantage. Could I get some help, or suggestions about other ways to build this power?
My first thought as an autist is to treat sensory sensitivity as Chronic Pain triggered by that sense.
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