Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 10-11-2017, 09:12 AM   #1
evileeyore
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default [DFRPG] No Extra Effort In Combat?

Am I just missing something or is there really no Extra Effort in combat in DFRPG?

Posted here to avoid 'confusing the newbies'.
__________________
Feel free to steal, borrow, fold, spindle, mutilate any rule, advantage, etc I come up with it.
evileeyore is offline   Reply With Quote
Old 10-11-2017, 11:02 AM   #2
Pseudonym
 
Pseudonym's Avatar
 
Join Date: Jul 2015
Location: Phoenix, AZ
Default Re: [DFRPG] No Extra Effort In Combat?!?!?!

That's kinda funny, I casually Ctrl+F'd around and couldn't find any of the terms I was looking for.

...feverish defense is what redeems the worm food classes like Bard and Scholar.
__________________
Blog Running Games on Tuesday (online) and Saturday (Local/Online). Playing Friday Nights.
Pseudonym is offline   Reply With Quote
Old 10-11-2017, 11:24 AM   #3
evileeyore
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: [DFRPG] No Extra Effort In Combat?!?!?!

I get that they are "Optional" in Basic... but it's an option that is tailor made for DFRPG.


Also... I'd forgotten they were optional. Also, I never knew Mighty Blows and Flurry of Blow couldn't be used with an All-Out Attack or Move and Attack... that's getting house ruled away*...



* Or rather it was house ruled away long, long ago and I never realized it as we've never applied that limit in the games I've run. It just makes no sense to.
__________________
Feel free to steal, borrow, fold, spindle, mutilate any rule, advantage, etc I come up with it.
evileeyore is offline   Reply With Quote
Old 10-11-2017, 11:54 AM   #4
evileeyore
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: [DFRPG] No Extra Effort In Combat?

I guess... in order to do extra damage that's just a single task Will-based Weapon Skill roll...


But what about mimicking Feverish Defense? A (turn-tasked*) Will roll for Dodges, but an easier one (Will-based skill roll) for Parry or Block? That seems harsh... but maybe fair....


Hmmm. It mean that Martial Artists, Wizards, Bards, Cleric, etc, can more easily pump Dodge (higher Will) than the Weapon using combat jocks... I maybe kinda like this.


* Continuing the "promote Defense over Offense" mindset that GURPS loves.
__________________
Feel free to steal, borrow, fold, spindle, mutilate any rule, advantage, etc I come up with it.
evileeyore is offline   Reply With Quote
Old 10-11-2017, 12:19 PM   #5
Hellboy
On Notice
 
Hellboy's Avatar
 
Join Date: Aug 2006
Default Re: [DFRPG] No Extra Effort In Combat?

I always figured if you wanted to do defenses in the traditional Will roll, injure yourself on crit fail, no FP expended on critical success, that (house rule) you would treat your defense score as a leveled advantage (like enhanced parry or enhanced dodge) and be -1 per +5% as usual.

For generosity would allow retreats/acrobatic Dodge/one foe/cross parry and similar to count as base to make cheaper.

So a standard dodge 8 guy who passes acrobatics has base 10. Every +1 is +10% costing -2 to your will roll.

I would also allow the powers rule of spending extra FP. You can already make yourself pass out using frantic defense to dodge 10 snowballs in one second so may as well allow it for one massive dodge too.
Hellboy is offline   Reply With Quote
Old 10-11-2017, 07:22 PM   #6
dripton
 
Join Date: Mar 2008
Location: Virginia, USA
Default Re: [DFRPG] No Extra Effort In Combat?

I agree with the decision to leave Extra Effort out of DFRPG. It's fiddly and complicated.

Of course you can easily add it back in.
dripton is offline   Reply With Quote
Old 10-11-2017, 10:02 PM   #7
evileeyore
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: [DFRPG] No Extra Effort In Combat?

Quote:
Originally Posted by dripton View Post
I agree with the decision to leave Extra Effort out of DFRPG. It's fiddly and complicated.
Except that Extra Effort wasn't left out... only the non-fiddly Extra Effort in Combat optional rules...



Straight fromt eh Kromm's response in PM:

Quote:
Originally Posted by Kromm
You're not missing anything. The combat rules had to be simplified and most people hate tracking FP for non-casters . . . so those rules were kicked out.
So... I'll be adding them back in for my games, but with a twist.
__________________
Feel free to steal, borrow, fold, spindle, mutilate any rule, advantage, etc I come up with it.
evileeyore is offline   Reply With Quote
Old 10-12-2017, 12:23 PM   #8
Hellboy
On Notice
 
Hellboy's Avatar
 
Join Date: Aug 2006
Default Re: [DFRPG] No Extra Effort In Combat?

A will-based acrobatics roll might be appropriate for EE on dodges?
Hellboy is offline   Reply With Quote
Old 10-12-2017, 06:21 PM   #9
corwyn
 
Join Date: Aug 2004
Default Re: [DFRPG] No Extra Effort In Combat?

Quote:
Originally Posted by evileeyore View Post
I guess... in order to do extra damage that's just a single task Will-based Weapon Skill roll...


But what about mimicking Feverish Defense? A (turn-tasked*) Will roll for Dodges, but an easier one (Will-based skill roll) for Parry or Block? That seems harsh... but maybe fair....


Hmmm. It mean that Martial Artists, Wizards, Bards, Cleric, etc, can more easily pump Dodge (higher Will) than the Weapon using combat jocks... I maybe kinda like this.


* Continuing the "promote Defense over Offense" mindset that GURPS loves.
I'm not sure why you want to jump through these hoops mimicking EE in combat instead of just adding it back in. They're both house rules and EE is less complicated.
__________________
MiB 7704

Running: Ravaged Earth
Co-running D&D 5e Curse of Strahd
Playing: D&D 5e - Hoard of the Dragon Queen
corwyn is offline   Reply With Quote
Old 10-12-2017, 08:01 PM   #10
Hellboy
On Notice
 
Hellboy's Avatar
 
Join Date: Aug 2006
Default Re: [DFRPG] No Extra Effort In Combat?

Some of us like rolling dice more. Plus results in more versatile outcomes (ie you wrench your arm but somehow still hit target.
Hellboy is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:23 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2017, vBulletin Solutions, Inc.