10-11-2017, 08:12 AM | #1 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
[DFRPG] No Extra Effort In Combat?
Am I just missing something or is there really no Extra Effort in combat in DFRPG?
Posted here to avoid 'confusing the newbies'. |
10-11-2017, 10:02 AM | #2 |
Join Date: Jul 2015
Location: Phoenix, AZ
|
Re: [DFRPG] No Extra Effort In Combat?!?!?!
That's kinda funny, I casually Ctrl+F'd around and couldn't find any of the terms I was looking for.
...feverish defense is what redeems the worm food classes like Bard and Scholar.
__________________
Blog Running Games on Tuesday (online). Playing Sunday. |
10-11-2017, 10:24 AM | #3 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: [DFRPG] No Extra Effort In Combat?!?!?!
I get that they are "Optional" in Basic... but it's an option that is tailor made for DFRPG.
Also... I'd forgotten they were optional. Also, I never knew Mighty Blows and Flurry of Blow couldn't be used with an All-Out Attack or Move and Attack... that's getting house ruled away*... * Or rather it was house ruled away long, long ago and I never realized it as we've never applied that limit in the games I've run. It just makes no sense to. |
10-11-2017, 10:54 AM | #4 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: [DFRPG] No Extra Effort In Combat?
I guess... in order to do extra damage that's just a single task Will-based Weapon Skill roll...
But what about mimicking Feverish Defense? A (turn-tasked*) Will roll for Dodges, but an easier one (Will-based skill roll) for Parry or Block? That seems harsh... but maybe fair.... Hmmm. It mean that Martial Artists, Wizards, Bards, Cleric, etc, can more easily pump Dodge (higher Will) than the Weapon using combat jocks... I maybe kinda like this. * Continuing the "promote Defense over Offense" mindset that GURPS loves. |
10-11-2017, 06:22 PM | #5 |
Join Date: Mar 2008
Location: Northern Virginia, USA
|
Re: [DFRPG] No Extra Effort In Combat?
I agree with the decision to leave Extra Effort out of DFRPG. It's fiddly and complicated.
Of course you can easily add it back in. |
10-11-2017, 09:02 PM | #6 | ||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: [DFRPG] No Extra Effort In Combat?
Quote:
Straight fromt eh Kromm's response in PM: Quote:
|
||
10-12-2017, 05:21 PM | #7 | |
Join Date: Aug 2004
Location: Saskatoon, SK
|
Re: [DFRPG] No Extra Effort In Combat?
Quote:
__________________
MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
|
10-12-2017, 07:13 PM | #8 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: [DFRPG] No Extra Effort In Combat?
They were stripped for a reason, but Extra Effort itself was not. Thus, hewing truer to the rules in the RAW is my aim.
|
|
|