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Old 10-05-2014, 05:46 PM   #21
selenite
 
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

Round down. On a 5 or 6 the LGEV will destroy zero treads.

DE 7.10: "the target of the attack gets the benefit of the rounding-off."
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Old 10-05-2014, 06:09 PM   #22
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

Quote:
Originally Posted by hcobb View Post
What happens if an Ogre overruns a disabled LGEV and the defending unit fires on treads?
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Originally Posted by selenite View Post
Round down. On a 5 or 6 the LGEV will destroy zero treads.

DE 7.10: "the target of the attack gets the benefit of the rounding-off."
Actually, that's not how that works, but the end result would be the same (zero treads lost).

The rounding referred to applies to the _ratio_ being rounded down, not the attack strength, so the question being asked is actually "When something that is disabled that has an attack strength of 0.5 in an overrun (eg, LGEV), how many treads are lost?"

Since treads are a _fixed_ 1:1 ratio, the LGEV would still have the same odds of hitting, but it would not do any damage because you can't blow off 1/2 a tread.
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Old 10-05-2014, 08:53 PM   #23
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

This issue also affects missile tanks (what is 1.5 treads?) along with GEV-PCs and CPs. Seems like an area for a FAQ clarification: "7.13.2 The Ogre loses a number of tread units equal to the attack strength of the attacking unit (rounded down)."

(The key problem is that 8.02 explicitly provides that the halved attack strength is "not rounded" while 7.13.2 requires that tread units (integer) "equal" attack strength (float, due to 8.02).)
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Old 10-06-2014, 08:31 AM   #24
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

An alternate solution would be to round down on a 5 and round up on a 6 (or to generalize it using the Ogre Minis CRT style in case it's needed anywhere else, round down on an X and round up on an XX (for those unfamiliar with the Ogre Minis style CRT, the lowest value X on the normal CRT is a single X (killed but leave a wreck), and all higher values is XX (killed and remove from the field of play)).

Of course the best solution is to not let your LGEVs get disabled and overrun... :P
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Old 10-06-2014, 11:00 AM   #25
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

You could always take the 1:2 shot at an AP gun to get your pound (ounce?) of flesh.

Or ram. 6.07.3 doesn't mention anything about being disabled. Maybe take two treads with you.

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Of course the best solution is to not let your LGEVs get disabled and overrun... :P
The Ogre must have had something better to do with its SBs.
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Old 10-06-2014, 12:03 PM   #26
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

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Originally Posted by dwalend View Post
Or ram. 6.07.3 doesn't mention anything about being disabled. Maybe take two treads with you.
By 8.05.3 only units that can ram by movement can ram in overruns and disabled units don't move.
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Old 10-06-2014, 01:39 PM   #27
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

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Originally Posted by hcobb View Post
By 8.05.3 only units that can ram by movement can ram in overruns and disabled units don't move.
New that had to be there somewhere, but couldn't find it. Thanks.

Errata for 6.07.3?
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Old 10-06-2014, 02:27 PM   #28
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

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Originally Posted by dwalend View Post
New that had to be there somewhere, but couldn't find it. Thanks.

Errata for 6.07.3?
No, because 6.07.3 is specific to GEVs. The "Any other unit which could legally ram a unit or building during regular movement may ram" applies to all non-ogre units, not just GEVs. It's where it belongs already (ie, in the Overrun rules).
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Old 10-12-2014, 08:47 AM   #29
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

Can you cross an intact bridge from an adjacent hex which has a destroyed road?
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Old 10-12-2014, 09:14 AM   #30
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

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Can you cross an intact bridge from an adjacent hex which has a destroyed road?
Why not? The bridge isn't destroyed. All road movement bonuses would be lost, however.

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