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#41 |
Join Date: Jun 2015
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Any thoughts on how frequently this will come out? Regular schedule or random? Other than warehouse23, how to get it?
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#42 | |
Join Date: Nov 2017
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I wouldn't really expect much more distribution than as an e-zine/pdf through Warehouse 23. If you want a hard copy, they gave permission to print it for personal use, which a print shop could do also. That's likely the only way you'll see a hard copy of this. Remember, the number of people that gave money up front was still less than 1000 to see volume 1 happen. Last edited by totalfailure; 06-28-2018 at 09:16 PM. |
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#43 |
Join Date: Jun 2010
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I'll answer these questions in reverse.
As far as where to get this (and any potential future issues), Warehouse 23 is your source. I would love to see Ogre reach Monopoly penetration in the game market; that's just not likely to happen. So if you want additional material for the game, much of it will be directly from us. As far as frequency of release, as totalfailure accurately noted, even a second issue is not a foregone conclusion. That said, I'm hopeful that we will have another issue (& more beyond that!) and am preparing as if we will. Also, totalfailure was correct in that the more quality submissions I receive, the easier it is to move forward with that goal. For now, if we have additional issues, they will be on an infrequent schedule. As the game's popularity grows, it may develop into an annual release. But again, this is highly contingent upon the support every issue receives as well as the support the whole game line receives. D.
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#44 |
Join Date: Nov 2017
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The only other thing I would have added is this, which was some guidelines on what kind of articles would/would not be likely to get published. I assume it is still valid.
http://www.sjgames.com/ogre/products...e/writing.html Alas, I am no writer or even idea man. If something changes, this place will be the first to hear of it, and maybe someone else can run with it! I hope we can continue to find ways to keep Ogre alive. |
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#45 |
Join Date: Jun 2010
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It is indeed still valid and thank you for posting it.
As far as ideas, don't undersell yourself. Being a participant on the forums with active conversation can develop ideas through the "hive mind", that I then can nourish into a full-fledged concept! D.
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#46 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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GranitePenguin Ogre Line Editor |
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#47 |
Join Date: Nov 2017
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Thanks for the advice. I'll keep it in mind. I have written stuff for plastic model websites in the past, but those were more review/opinion than original ideas. A big difference. I am hoping for the best for Ogre, and that we can break out past that core of people that are keeping it alive right now.
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#48 |
Join Date: May 2007
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#49 | |
Join Date: Jun 2017
Location: Parma, OH
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Didn't think it came out too bad, all things considered. pics here: http://www.boardgamegeek.com/thread/...nightfall-ogre |
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#50 | |
Join Date: Dec 2017
Location: Tokyo
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