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#1 |
Join Date: Sep 2018
Location: North Texas
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The following are my replacement rules for shields.
IMO absorbing incremental points of damage is not how a shield is supposed to function. Their primary purpose is to block the hit entirely which is best simulated using DX penalties in TFT. BUCKLER/MAIN-GAUCHE -1 DX to be hit SMALL SHIELD -2 DX LARGE SHIELD -4 DX TOWER SHIELD -6 DX Some may notice how nicely this now aligns with the existing 'concealment' rules (ITL page 122). Note: When the shield is used offensively (i.e. shield-rush or off-hand strike) this bonus is lost.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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