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Old 04-18-2019, 03:25 PM   #11
mark hill
 
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Default Re: Reptile Men aren't necessarily going to be overlords

oh the serpentmen! I forgot about them .. serpentwar saga you say .. must have a bit of a look for that
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Old 04-18-2019, 11:56 PM   #12
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Default Re: Reptile Men aren't necessarily going to be overlords

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lol .. well I was more thinkin of the fun value of em as baddies rather than their total empire building power compared to other species

While just being stronger is not enuf in itself, they wouldnt be worse at anything else, so its an edge :) Theres also speed of reproduction to consider .. they might only mate during a certain season (so maybe much slower than mammal species) but they might have 100 eggs at a time (so maybe much faster than mammal species) .. they might require very humid waterside environment, or be able to handle anything below the snowline .. 'whatever the desired plot demands can be rationalised afterwards' is my usual logic :)

they might be warm blooded if more dinosaur than lizard

Im guessing you agree they probably dont/cant eat plants?
They could be developed in a variety of ways, of course. I like that ITL leaves them sparsely detailed, because it leaves room for all sorts of different varieties.

Yes, they could be warm blooded, could be slow or fast breeders, and they could be conquerors. I wouldn't expect them to be vegetarians - it there are vegetarian varieties, they'd probably have dull teeth?
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Old 04-19-2019, 12:06 AM   #13
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Default Re: Reptile Men aren't necessarily going to be overlords

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I dont mind different species just being flat out unequal .. its not D+D after all, theres no Gods overlooking reality and ensuring fairness or anything .. however, I cant say this modern version is super-wrong either, you dont want all the players picking a single PC species because its suicidal to do anything else
Sure. Not super-wrong, but I think races with differences tend to be more interesting than them all being equal for some/no reason. It strikes me as a case of balance for the sake of balance, which I find uncompelling and bland. One of TFT's main strengths in my mind is that despite it's simplicity, it manages to create a game where many things work with logical cause/effect and proportions. Making almost all races have identical attributes and XP costs seems to me like a sacrifice of some of those things to a type of "balance" I'm not interested in.

In original TFT, one reptile man PC was tried. He was indeed very powerful for a starting character, but in using that power in human lands, he also was seen by everyone as a monster... game over. Sort of the reverse of the "suicidal to do anything else" notion.


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How many Reptile Men, Reptile Women and hatchlings does your Dran have?

I'm thinking my 1300 number is excessive. Cut that down and your PC is the one and only lizard wizard in Dran.
Mine doesn't have an established population of reptile men at all. There are only a few visitors and fewer who live there. The nearest reptile man nation is IIRC a few maps the size of the Dran map distant.
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Old 04-19-2019, 04:35 PM   #14
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Default Re: Reptile Men aren't necessarily going to be overlords

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.. Making almost all races have identical attributes and XP costs seems to me like a sacrifice of some of those things to a type of "balance" I'm not interested in.
You know .. youre right man. I rescind my earlier comments .. SCREW balance, the very unequal species are really important to making Cidri what it is.

Down with equality! lol
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Old 04-19-2019, 11:31 PM   #15
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Default Re: Reptile Men aren't necessarily going to be overlords

Carrying the "equal starting points" to its natural extreme -- all starting Dragon characters must be 32-points...
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Old 04-21-2019, 05:25 AM   #16
mark hill
 
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Default Re: Reptile Men aren't necessarily going to be overlords

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In original TFT, one reptile man PC was tried. He was indeed very powerful for a starting character, but in using that power in human lands, he also was seen by everyone as a monster... game over. Sort of the reverse of the "suicidal to do anything else" notion.
wow .. thats pretty different from players I knew .. most lil parties of 4 or 5 guys would almost always have one of the 'big four' (reptile, garg, giant or centaur) to provide muscle. 'Gargoyle with a pikeaxe' was the most common, so common it was a cliche, and a commonly cast illusion to boot :) reptile men were easily the second most common 'big guy' in a party

there wasnt any significant racism by npcs to these big fellas as long as they were in a party of the common species .. 'dont worry about him, hes with us' kinda thing

Last edited by mark hill; 04-21-2019 at 05:29 AM.
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Old 04-21-2019, 09:55 AM   #17
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Default Re: Reptile Men aren't necessarily going to be overlords

Gargoyle with a Silver Halberd Staff checks every box except for fire weapon.
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Old 04-21-2019, 10:00 AM   #18
mark hill
 
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Default Re: Reptile Men aren't necessarily going to be overlords

halburds can be staffs now?? man .. about what, 2 weeks I can buy the rules?
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Old 04-21-2019, 10:46 AM   #19
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Default Re: Reptile Men aren't necessarily going to be overlords

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wow .. thats pretty different from players I knew .. most lil parties of 4 or 5 guys would almost always have one of the 'big four' (reptile, garg, giant or centaur) to provide muscle. 'Gargoyle with a pikeaxe' was the most common, so common it was a cliche, and a commonly cast illusion to boot :) reptile men were easily the second most common 'big guy' in a party

there wasnt any significant racism by npcs to these big fellas as long as they were in a party of the common species .. 'dont worry about him, hes with us' kinda thing
The time we played it, the reptile man didn't start with any comrades, which perhaps added to the "it's a monster!" effect.

We didn't have any gargoyle, giant or centaur PCs, nor did those races usually show up in most human civilized places. Players could have tried, but there would be quite a few social, practical, and reputation/identification logical consequences.

Also tactical consequences... a conspicuous most-threatening member of a group tends to get targeted with prejudice by the other side. Polearm users (original rules so double damage charges and no "straight line" requirements) and wizards also had short life expectancy because of this, unless they were careful and/or tough.
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Old 04-21-2019, 11:00 AM   #20
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Default Re: Reptile Men aren't necessarily going to be overlords

LOL! yeah wizards we often called 'arrow magnets' :)

well it does sound like you guys had a different approach to the big races .. we not only used em lots, but even had garg and giants be fully paid up wizards guild members in good standing :) yeah I know, they were on the dumb side for wizards, cant say they were optimum builds lol .. but they were fun :)

and we also took the phrase in the gargoyle description 'hunting and eating rocks' to mean they hunted .. rocks

we also played it that they thought of gemstones as similar to candy, so you did NOT let them carry the loot lol

Last edited by mark hill; 04-21-2019 at 11:22 AM.
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