04-30-2012, 12:41 PM | #51 | ||
Join Date: Nov 2005
Location: Midwest, USA
|
Re: [DF] Making Bad Temper Bad for Murder Hobos
You're talking about winning the battles. I'm saying you don't have to ever win the battles and I've quoted RAW on that fact.
Quote:
If you roll each time it could effect your character, that's just flat bad role playing, RAW. Quote:
Not always. In DF, not often. Very rarely, actually. You could use a few others. There are a number of ways to get to a punch-happy character. |
||
04-30-2012, 12:41 PM | #52 | |
Join Date: Sep 2004
Location: Canada
|
Re: [DF] Making Bad Temper Bad for Murder Hobos
Quote:
Just not the other way around :D
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
|
04-30-2012, 12:42 PM | #53 |
Join Date: Nov 2005
Location: Midwest, USA
|
Re: [DF] Making Bad Temper Bad for Murder Hobos
|
04-30-2012, 12:46 PM | #54 | |||
Join Date: Jul 2007
Location: One Mile Up
|
Re: [DF] Making Bad Temper Bad for Murder Hobos
Quote:
Quote:
Quote:
|
|||
04-30-2012, 12:54 PM | #55 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: [DF] Making Bad Temper Bad for Murder Hobos
So the guy with Lecherous (15), Impulsiveness (15), and OPH (Filthy Mouth), is face-to-face with the Goddess of Swift Retribution and his only choice is buy off his disadvantages right there, or die? Except he can't just buy them off:
Quote:
That's "good role playing"? |
|
04-30-2012, 12:56 PM | #56 | |
Join Date: Nov 2009
Location: Oregon
|
Re: [DF] Making Bad Temper Bad for Murder Hobos
Quote:
I wanted to tell you how wrong you are, and I wanted to use some strong language to do it. However, I made my Self Control roll for Bad Temper and so instead I'm going to be as calm and courteous as I can. It doesn't mean that I'm acting out of character, or that I don't still feel frustrated. But because I have a Self Control number, it means I'm not automatically ruled by emotion. If a player has a SC rating of 15-, but never rolls it and always succumbs, that is no better roleplaying than someone with SC 9- who does roll, and so resists the disadvantage 1/3 of the time. In fact, that's exactly what the SC number is supposed to represent: "This character will be ruled by emotion X% of the time." It could be argued that a character with SC 15- who always succumbs is roleplaying out-of-character, just like someone with SC 6- who ignores the disadvantage (not that I'd dock points for voluntarily overemphasizing a flaw). In both cases they have a trait, giving X% chance to act in a certain way, and in both cases they are acting against that. |
|
04-30-2012, 12:57 PM | #57 | |
Join Date: Nov 2005
Location: Midwest, USA
|
Re: [DF] Making Bad Temper Bad for Murder Hobos
Quote:
As a GM, though, I would never do that to a PC. |
|
04-30-2012, 01:02 PM | #58 |
Join Date: Nov 2009
Location: Oregon
|
Re: [DF] Making Bad Temper Bad for Murder Hobos
I have to disagree. It wouldn't necessarily be bad roleplaying, but it wouldn't be good roleplaying, just as a character with HT 15 who chooses not to resist a lethal poison is not demonstrating "good roleplaying". But anyways, there's a lot more to roleplaying than just saying "I succumb to the disadvantages on my sheet" - in fact, I'd much rather have a player who resists his disadvantages in an interesting way than someone who gives in to them without a fight. A hero fighting against his flaws is a much more interesting story than one who is ruled by them.
|
04-30-2012, 01:06 PM | #59 |
Join Date: Nov 2005
Location: Midwest, USA
|
Re: [DF] Making Bad Temper Bad for Murder Hobos
Seriously, man. It's an Internet message board. Calm down.
RAW is clear. When you start upping the SC, you're less and less effected by the disadvantage. "Choose a self-control number of 15 if you wish to have a tendency toward a disadvantage instead of a full-blown case." Still, you'd never have to make an SC roll as long as you're role playing well. In Puddin's wild hypothetical above, the PC with the SC 15's could act suave and debonaire around the goddess with a playful gleam in his eye. But, if he had SC 6's, he'd maybe be trying to rabidly hump her leg, and thus get struck by lightning. |
04-30-2012, 01:10 PM | #60 | ||||||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: [DF] Making Bad Temper Bad for Murder Hobos
If they aren't to allow characters to exercise self control, I'm not sure what they are for. Can you explain it to me?
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
You would never do what? Enforce the consequences of a player's disadvantages? |
||||||
Tags |
disadvantages, dungeon fantasy |
|
|