04-25-2006, 09:34 AM | #11 | |
Join Date: Aug 2005
Location: Hamburg, Germany
|
Re: Explosives: Lethality of 1 pount of TNT
Quote:
Explosions in confined spaces create more concussion effect not because the shockwave travels back and forth and does damag everytime it passes. While this effect exists it only contributes a little. More importat is the dissipation speed of the presurised gas. While it will dissipate allmost instantly in the open it will take time if it has just a small door or window to dissipate thru. While this time is only measured in fractions of a second it means beeing hit by a shockwave in the open or beeing exposed to several (maybe dozens or hunderets) atmospheres of presure for a short time. And this is quite dangerous. Furthermore you have to look a the hit locations. The concussion ignore armor unless completly sealed (today no armor in common use qualifies). It attacks eyes ears and the lungs - wich qualyfies for an attack against the vitals. It will deafen the victims and possibly blind them - maybe even permanatly. Adittionally they will be stunned and/or disoriented for some time. So i think it isn't really nessesarry to reflect the shockwave back and forth. If an explosion occures in the open use the regular rules. If it occures in a small room (wich isn't blown appart) double the distance at wich damage decreases. So if a pound of TNT is placed in the middle of an average flat room (5m by 5m and 2,5m high) everyone will take 14 points of damage unless he is standing right next to a wall (someone right in the middle will take the full 42 dam) . Furthermore everyone standing in front of the door will either be hit by the door or if there is no door take regular damage with distance calculated from door step. While this is not a siencific proven formular i think it is acurate and simple enough to be usefull in a game. |
|
04-25-2006, 10:12 AM | #12 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Explosives: Lethality of 1 pount of TNT
Realistically, 1 lb of TNT has a good chance of killing by overpressure at about one hex. It's a major danger from fragments at a number of times that range (good chance of lethality at about 3 hexes).
Explosions bouncing around in rooms is rarely an issue; the overpressure required to destroy a non-armored building won't cause worse than burst eardrums on a human. The major added hazard from explosives indoors is the chance of dropping the ceiling or collapsing the building on the victims. Last edited by Anthony; 04-25-2006 at 10:27 AM. |
04-25-2006, 12:53 PM | #13 | |
Join Date: Aug 2005
Location: Hamburg, Germany
|
Re: Explosives: Lethality of 1 pount of TNT
Quote:
|
|
04-25-2006, 12:58 PM | #14 | |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Explosives: Lethality of 1 pount of TNT
Quote:
|
|
04-25-2006, 01:10 PM | #15 |
Grim Reaper
Join Date: Aug 2004
Location: Italy
|
Re: Explosives: Lethality of 1 pount of TNT
Schnuersi, interesting discussion.
Anthony, have you a reference for the 1 yard lethality radius? The document you referenced* doesn't discuss casualty rates. The best info I've found is that 62 psi have a 50% casualty rate, and 92 psi almost 100%. However it didn't give exposure times, so I've to guess from the rest of the document that these are figures in the open. It would be useful to find the psi-casualty relationship given exposure times. I've already collected quite a bit of material about structure damage, so that's the missing bit. Others. Please guys let's collect some real world data before going off tangent and suggesting house rules. I've the feeling the new explosion rules in 4e are quite right for a game. * EFFECTS OF EXPLOSIONS AND PERMISSIBLE EXPOSURES
__________________
bye! -- Lut God of the Cult of Stat Normalization |
04-25-2006, 04:43 PM | #16 |
Join Date: Aug 2004
Location: Wellington, NZ
|
Re: Explosives: Lethality of 1 pount of TNT
If your source was talking about explosions, the exposure time is "very short". What matters is the onset rate - divers routinely expose themselves to over 50 psi without ill effects, and deep dives produce pressures of 200+ psi.
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
04-25-2006, 04:44 PM | #17 | |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Explosives: Lethality of 1 pount of TNT
Quote:
Last edited by Anthony; 04-25-2006 at 04:49 PM. |
|
04-25-2006, 05:01 PM | #18 | |
Grim Reaper
Join Date: Aug 2004
Location: Italy
|
Re: Explosives: Lethality of 1 pount of TNT
Quote:
__________________
bye! -- Lut God of the Cult of Stat Normalization Last edited by Luther; 04-25-2006 at 05:06 PM. |
|
04-25-2006, 05:05 PM | #19 | ||
Grim Reaper
Join Date: Aug 2004
Location: Italy
|
Re: Explosives: Lethality of 1 pount of TNT
Quote:
Quote:
__________________
bye! -- Lut God of the Cult of Stat Normalization |
||
04-25-2006, 05:30 PM | #20 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Explosives: Lethality of 1 pount of TNT
Quote:
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
|
|