Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-15-2019, 09:38 AM   #1
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Multi-hex enchantments

The self-powered Spell Shield on the 3-hex item makes it clear that the procedure is to determine the cost/time/effort (including self-powered) for a single hex item, then double the effort/cost for each previous enchantment, then , then multiply by the number of hexes.

So +5 Fine Plate that grants +4 DX with a self-powered spell shield for a three-hex giant?

By ITL 66 the mundane item is 400% of the cost given on ITL 110 so the unenchanted armor costs $20k (and takes two years to make with the giant handy for regular fittings).

Then a single wizard starts on the enchantments.

Self powered Spell Shield takes 6 * 10 * 3 = 180 base weeks or 189 average weeks for a DX 15 enchanter, 97% chance of success.
+4 DX enchantment takes 3 weeks * 2^(4-1) level * 3 hexes * 2^1 previous enchantments = 144 weeks base weeks, 151 average, 99% success.
+5 armor enchantment takes 2 weeks * 2^(5-1) level * 3 hexes * 2^2 previous enchantments = 384 weeks base weeks, 403 average, 99% success.

So only 15 years of enchantments.
__________________
-HJC

Last edited by hcobb; 09-15-2019 at 09:53 AM.
hcobb is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:38 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.