05-05-2012, 09:51 AM | #1 |
Join Date: Dec 2005
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Proportionaly Scaled Availabilty (-50%)
I want to run a supers game, what with Avengers being out and all and as is well known around here I absolutely hate the Super Effort Strength from supers.
So, I had a thought on a limitation for strength that models genre conventions without being a Pact (genre conventions) which is only -20% anyhow. Proportionaly Scaled Availability only adds to the character's Strength in direct proportion to the target's Strength / Size. So against a Strength 20 foe it will only add 20 points. Whaddya think? Is -50% too much?
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http://www.neutralgroundgames.com |
05-05-2012, 09:57 AM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Proportionaly Scaled Availabilty (-50%)
It depends on how often the extra ST comes up.
Another option is Power Blow and give bonuses or peanlties to skill based on circumstances. |
05-05-2012, 10:03 AM | #3 |
Join Date: Jul 2008
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Re: Proportionaly Scaled Availabilty (-50%)
Is this modifier intended to go with Super Strength, or with regular strength? I think that makes a difference...
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
05-05-2012, 10:34 AM | #4 | |
Join Date: May 2005
Location: Lynn, MA
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Re: Proportionaly Scaled Availabilty (-50%)
Quote:
Compared to other Accessibility, -50 is WAY too much if you want it to be RAW-ish. I doubt I'd give more than -10% for what sounds very close to "only when I need it." But it's your game, so whatever! ST is way overpriced in most genres anyway. |
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05-14-2012, 10:40 AM | #5 |
Join Date: Aug 2004
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Re: Proportionaly Scaled Availabilty (-50%)
Yeah, -50% is too much. If you're limited to matching an enemy's ST, or maybe just enough to heft an object, it might be worth -20%or so. It might not be appropriate for it to grant extra HP.
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05-14-2012, 10:53 AM | #6 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Proportionaly Scaled Availabilty (-50%)
On this thread I am curious as to feedback to a related advantage I cam up with and posted but kind of got glossed over in that thread.
I was thinking about an advantage like Growth where you get a 10% discount off certain powers for +1 SM to a max of -80% The justification for growth is that your easier to hit with ranged attacks, easier to spot and some gear and buildings hard to work with. So lets say you have a power boost ability that gives you a discount to its related ability (say fire) and makes you easier to spot as your giving off energy and easier to hit or target (possibly only with related attacks but more likely with just about anything) and have a similar problem with fitting into or walking around normal objects. It can be a simpler build then a few copies of AF |
05-14-2012, 11:12 AM | #7 | |
Join Date: Mar 2010
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Re: Proportionaly Scaled Availabilty (-50%)
Quote:
:considers: ST 10 [0] ST +14 (Super Effort, +300%) [560], gives an effective ST of 510. ... sub-total: Effective ST 510 [560]. ... which means that the limitation value should be -88.56% using these specific numbers, not -50%, otherwise it costs more than the equivalent amount of Super-Effort ST -and- is potentially more limited ... As such, I'd suggest: Proportionally Scaled Availability, -80%. If my understanding of what you want it to do is wrong, then my opinion won't be very useful. :grins: Last edited by Sunrunners_Fire; 05-14-2012 at 11:50 AM. Reason: Fixed my errors as pointed out by others. =p |
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05-14-2012, 11:28 AM | #8 | |||
Join Date: May 2005
Location: Lynn, MA
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Re: Proportionaly Scaled Availabilty (-50%)
Quote:
Quote:
Super effort is not worth taking on a ST bonus less than +8 Quote:
I've had luck with a 5 point ST model... 50% sounds fine if that's what you think works in your game. I agree that super effort is a messy beast that goes from ridiculously over priced to ridiculously cheap in just a few levels. Do whatever you have to to! Last edited by the_matrix_walker; 05-14-2012 at 11:34 AM. |
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05-14-2012, 11:30 AM | #9 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Proportionaly Scaled Availabilty (-50%)
Quote:
ST +1 (Super Effort) is +3 ST for 13 if base 10 instead of the suggested base 20 ST +2 is +5 ST ST +3 is +7 ST ST +4 is +10 ST To get about 500 ST with base 10 you need Super Effort on +14 ST [560] |
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05-14-2012, 11:30 AM | #10 |
Join Date: Mar 2010
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Re: Proportionaly Scaled Availabilty (-50%)
... tis what I get for posting without my books handy. Oops.
Fixing. :grins: And fixed. Last edited by Sunrunners_Fire; 05-14-2012 at 11:50 AM. |
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