Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Munchkin > Munchkin

Reply
 
Thread Tools Display Modes
Old 05-01-2012, 10:35 PM   #1
Pax
 
Join Date: Jul 2011
Default Steed Enhancers with no target

I searched and I couldn't find the answer.

Can you play a steed enhancer 'tapped' when you don't have a steed to get it out of your hand?
Pax is offline   Reply With Quote
Old 05-01-2012, 10:42 PM   #2
Bampop
 
Bampop's Avatar
 
Join Date: Feb 2012
Location: Palm Bay FL
Default Re: Steed Enhancers with no target

Please bear in mind my answer only comes from the last few games we played and I DID NOT look up the answer:

In my house, I allow Steed and Ship Enhancers to be carried sideways only if we can determine (majority rules) that they were built elsewhere and could conceivably be "carried" to the Steed or Ship.

(Also, Munchkin does not use the term "tapped." Just "turned sideways.")
__________________
Andy Partridge
MiB #3282, Palm Bay, FL
Munchkin, Zombie/Cthulhu Dice, Burn in Hell!, Revolution!, Castellan, Chez Geek, OGRE DE, Chupacabra, Nanuk
mib3282@gmail.com
Bampop is offline   Reply With Quote
Old 05-01-2012, 11:36 PM   #3
Clipper
 
Clipper's Avatar
 
Join Date: Feb 2012
Location: Sydney, Australia
Default Re: Steed Enhancers with no target

I've seen rulings on this one. You can keep them carried when they aren't attached to something, provided that they are Items (most, if not all, are). You can't voluntarily stop using them while they are attached to something (unless you decide to stop using the Item they are attached to of course), but if they have a condition of use (e.g., Usable only by X) and the condition doesn't apply at a later stage, they no longer apply their bonus.

Last edited by Clipper; 05-01-2012 at 11:45 PM.
Clipper is offline   Reply With Quote
Old 05-01-2012, 11:41 PM   #4
Bampop
 
Bampop's Avatar
 
Join Date: Feb 2012
Location: Palm Bay FL
Default Re: Steed Enhancers with no target

Cool, glad I played that one right.
__________________
Andy Partridge
MiB #3282, Palm Bay, FL
Munchkin, Zombie/Cthulhu Dice, Burn in Hell!, Revolution!, Castellan, Chez Geek, OGRE DE, Chupacabra, Nanuk
mib3282@gmail.com
Bampop is offline   Reply With Quote
Old 05-02-2012, 05:19 AM   #5
MunchkinMan
 
MunchkinMan's Avatar
 
Join Date: Aug 2004
Location: Macungie, PA
Default Re: Steed Enhancers with no target

Quote:
Originally Posted by Bampop View Post
(Also, Munchkin does not use the term "tapped." Just "turned sideways.")
So far as I know, the term "tapped" is not one we can use, nor does turning an Item sideways reflect what the term means. "Tapped" does not mean turned sideways, it means "used up," especially in that other game. An Item turned sideways in Munchkin is not "used up," but "not being used at all."
__________________
Erik D. Zane
Munchkin NetRep -- munchkin@sjgames.com
MiB #1029
MunchkinMan is offline   Reply With Quote
Old 05-02-2012, 05:20 AM   #6
MunchkinMan
 
MunchkinMan's Avatar
 
Join Date: Aug 2004
Location: Macungie, PA
Default Re: Steed Enhancers with no target

Quote:
Originally Posted by Bampop View Post
Cool, glad I played that one right.
Yes. That's a new ruling. I think there's a Cheat! ruling tied to that, as well.
__________________
Erik D. Zane
Munchkin NetRep -- munchkin@sjgames.com
MiB #1029

Last edited by MunchkinMan; 05-02-2012 at 06:47 AM.
MunchkinMan is offline   Reply With Quote
Reply

Tags
no steed, steed enhancers


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:20 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.