01-24-2012, 08:03 PM | #41 | |||
Join Date: Oct 2005
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Re: ATR/ETS Question
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The point is that their limbs don't move any faster than anyone else's. They just start moving first. Quote:
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01-24-2012, 08:20 PM | #42 |
Join Date: Aug 2004
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Re: ATR/ETS Question
That's obviously not a problem, since regular characters with no special advantages can already do Rapid Strike, and they get a penalty to skill, not to damage or anything else that would indicate what's needed is more force. Just the ability to coordinate their blows.
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01-24-2012, 08:23 PM | #43 |
Join Date: Oct 2005
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Re: ATR/ETS Question
Technically true, if their movement is enough faster than yours. The same could be said about somebody moving fast enough to beat somebody who was Waiting. It's not something GURPS models, in either case.
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01-24-2012, 08:42 PM | #44 | |
Join Date: Oct 2005
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Re: ATR/ETS Question
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ATR, of course, also controls how fast you move. ATR doesn't make Rapid Strike per se easier, but it gives you more attacks by other means. |
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01-25-2012, 11:04 AM | #45 | |
Join Date: Aug 2007
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Re: ATR/ETS Question
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http://www.painstudy.com/NonDrugRemedies/Pain/p10.htm ..... with a range of speeds but apparently forming a concensus of more than 300 feet per second. So the actual tranission time for an action order is not likely to be more than 1/50th of a second even for a full body movement. Simple actions like pulling a trigger would be shorter of course. When the Mythbusters tried to dodge a bullet (a paintball actually) they were getting times just under a half a second. So the tranmission time is only c. 4% of that total or less with the remaining 96% divided among perception, decision-making and muscular miovement. I'd give the actual movement no more than half of that remaining time. Watching the high speed there was a very definite time lag before movement started. So I'd say we have two amjor limiting factors and thsoe are the processes frst in the brain and then in the muscles with the nerves between them being only a minor factor.
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Fred Brackin |
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01-25-2012, 11:36 AM | #46 | |
Join Date: Aug 2004
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Re: ATR/ETS Question
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Since ETS would let you observe and react to the position of your limbs or weapon as though they were moving in slow motion, it seems like it should affect that penalty, although of course we all know it doesn't as a matter of RAW. |
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01-25-2012, 11:38 AM | #47 | |
Join Date: Aug 2004
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Re: ATR/ETS Question
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01-25-2012, 01:21 PM | #48 |
Join Date: Sep 2004
Location: Yucca Valley, CA
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Re: ATR/ETS Question
Sorry I'm late to this thread. I proposed a house variant here: http://forums.sjgames.com/showthread.php?t=34291
It's worked well in the moderate playtest I was able to give it. If I had written ETS, I'd have called it a limitation (Mental Only) on ATR, making it a levelled trait de facto, because the base advantage is levelled. I don't like the fact that you can't take extra concentrate or evaluate maneuvers with ETS, or that it is to time sense as "Total Kinetic Invulnerability" is to damage resistance. (4e wisely omits TKI.) However, I've been very happy with ATR (Mental Only) when I've used it in games, and I've also found that a package deal, while less aesthtically pleasing, is fair. That's because ATR includes thinking faster, too, in the last paragraph of its description. I allow players who want both (acting twice as fast, sensing infinitely fast) to buy ATR with a limitation that excludes those benefits that overlap with the ETS they plan to buy anyway. GEF |
01-25-2012, 02:14 PM | #49 | |
Join Date: Oct 2005
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Re: ATR/ETS Question
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Higher DX means they have better precision and accuracy in their movements in the first place and/or they were moving faster in the first place, so the trade-off is not as severe for them. Good thing ETS says "you receive and process information dramatically faster than the human norm". |
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01-25-2012, 03:20 PM | #50 | |||
Join Date: Aug 2004
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Re: ATR/ETS Question
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Gef's point about the disconnect between being able to think about things for subjective hours yet not being able to gain any of the benefits from additional turns of Concentrate maneuvers (e.g., Evaluate and similar things) is also well-taken. Last edited by vitruvian; 01-25-2012 at 03:24 PM. |
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Tags |
altered time rate, enhanced time sense, q&a, rev. pee kitty |
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