05-30-2016, 07:43 AM | #1 |
Join Date: Dec 2014
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Automatic Deceptive Attack
Deceptive attacks can represent extremely fast attacks that are difficult to defend against. So, it seems logical that a character with Altered Time Rate and/or Enhanced Time Sense could have an automatic penalty to defend against from their sheer speed. I was thinking of creating an advantage that does this:
Lightning-Fast Attacks [24/level] Targets of your attacks have -1 penalty to defend against them. I based the cost on 4/level for +1 skill, bought two levels (because each -1 deceptive attack is a -2 skill penalty) and then treated this as a Wild Card skill (triple cost because it applies to all attacks). Does that seem balanced? Or should it be 30/level, which is the same cost as Enhanced Defenses +1 which makes a certain level of sense? You could have it apply to only melee or ranged attacks for -50%. |
05-30-2016, 07:58 AM | #2 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Automatic Deceptive Attack
I'm trying to imagine buying this, and at what cost it would become worth it ... and it becomes a hard sell at anything much above 10/level.
Also, you generally can't use deceptive attacks with ranged weapons.
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05-30-2016, 08:46 AM | #3 |
Join Date: Dec 2006
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Re: Automatic Deceptive Attack
Ranged weapons generally get the far better MoS based number of hits, and can use 'lead the target' to get a similar effect, so outside of potential so conservation issues I would have minimal issue with such a trait, but share the concerns that i an not sure the boost is actually worth it.
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05-30-2016, 09:24 AM | #4 |
Join Date: Dec 2014
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Re: Automatic Deceptive Attack
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05-30-2016, 09:33 AM | #5 | |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Automatic Deceptive Attack
Quote:
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05-30-2016, 10:04 AM | #6 | |
Join Date: Dec 2006
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Re: Automatic Deceptive Attack
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Fantasy throwers and bowmen can actually achieve non trivial RoFs, and the slurbow has an appreciable rof, so I am having trouble picturing a setting where this never comes up... |
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05-30-2016, 10:15 AM | #7 | |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Automatic Deceptive Attack
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I don't even know what a "slurbow" is or what book it'd be found in, and I'd probably disallow it in my own setting (where I have been waffling for years about whether I want to allow crossbows at all or if they violate the intended aesthetic). It's most certainly never come up around me before.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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05-30-2016, 10:25 AM | #8 |
Join Date: Sep 2014
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Re: Automatic Deceptive Attack
I'm not sure if it's worth the points. With ATR you can take AoA (Determined) and convert +4 bonus to skill into -2 penalty to enemy's active defenses with any weapon, and then choose any other maneuver, thus regaining your own active defenses.
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05-30-2016, 10:26 AM | #9 | |
Banned
Join Date: Aug 2004
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Re: Automatic Deceptive Attack
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+2 DX costs 40 points +2 DX! (+2 DX - 0.5 speed) costs 30 points and gives you +2 to all DX based skills. |
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05-30-2016, 10:53 AM | #10 | |
Join Date: Sep 2004
Location: Canada
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Re: Automatic Deceptive Attack
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And skill rolls apply to all uses of the skill, this isn't for all uses of the combat skills, it's only for the specific thingy. It's more like a Wildcard technique. Hard technique, costs 5 points to buy off the -4 penalty, *3 = 15 points.
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Tags |
altered time rate, deceptive attack, enhanced time sense |
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