01-28-2024, 07:35 PM | #41 | |
Join Date: Dec 2007
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Re: Clerics and deities
Quote:
Then again, you could go with the Roman perspective. There is only one sun god, one god of war, one god of the harvest. One god for each concept. They just have different names and appearances given to them by mortals. |
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01-29-2024, 04:01 PM | #42 | |
Join Date: Jul 2021
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Re: Clerics and deities
Quote:
Now let's say we have three deities: 1. godess of Luck - randomness, fate, luck, etc 2. Volcano god - fire, earth, stone, metal, forging 3. godess of nature - plants, animals, healing The spells natural follow from the deities aspects. Give them whatever names are appropriate to the setting. |
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01-30-2024, 04:30 AM | #43 | |
Join Date: Aug 2004
Location: U.K.
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Re: Clerics and deities
Quote:
Depending on the setting.
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01-30-2024, 07:15 AM | #44 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Clerics and deities
Of course, the same god may appear differently to two different cultures, for reasons beyond human understanding.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
01-31-2024, 08:52 AM | #45 |
Join Date: Aug 2004
Location: U.K.
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Re: Clerics and deities
...Or for reasons not at all beyond human understanding, if one assumes that gods basically farm humans for belief, and keeping different congregations happy by meeting their divergent cultural assumptions is just good stock management.
Sorry. I tend to let too much Discworld seep into my DF.
__________________
-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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