08-31-2012, 06:27 AM | #161 | |
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Join Date: Apr 2007
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Re: Is Traveller Dead?
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Give me a nice non-Virus sandbox setting, and I'll do the rest.
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If you think an Apache can't tell right from wrong....wrong him, and see what happens. |
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08-31-2012, 12:11 PM | #162 | |
Join Date: May 2010
Location: Alsea, OR
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Re: Is Traveller Dead?
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It sucked when MT fractured the imperium. It sucked even worse when TNE obliterated the remnants. I don't know anyone who used the JTAS News Entries back when they were new - none of the people I gamed with had JTAS subscriptions. And I didn't like it any better when WWG did it on a more regular basis. Nor, for that matter, any other games. Pendragon, now Pendragon does Metaplot right - "Here's an integrated campaign metaplot of 500 pages, 250 of which are actual adventure seeds for you to use." |
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08-31-2012, 12:16 PM | #163 | |
Join Date: May 2010
Location: Alsea, OR
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Re: Is Traveller Dead?
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Only weapons skills were an automatically get - look it up. Wait, here: Default Skills: Often, some characters will have no skills appropriate to a given situation. A journey across a vacuum plain may be called for, and no one has vacc suit skill. In such cases, the referee may indicate that all individuals not otherwise skilled have vacc suit-0. A level of 0 for a skill indicates that the individual can undertake ordinary activities, but is not experienced enough to try dangerous activities or fancy actions. Level-0 indicates an orientation to the skill by an experienced person; it should not be taken as a stepping stone to level-1. Skills appropriate for level-0 are: airlraft, ATV, forward observer, steward, vacc suit, and weapons.Also, in re Battle Dress: "Battle dress and combat armor are special forms of armored vacc suit and require at least vacc suit-1 to wear at all." Bk1, p. 22, bottom. |
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08-31-2012, 07:08 PM | #164 | |
Join Date: Oct 2004
Location: The Wylds of Central North Carolina
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Re: Is Traveller Dead?
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Speaking of White Wolf, I don't think GDW ever did that level of meta-plot, with the exception of jumping from MegaTraveller to The New Era. The shattered Imperium setting of MegaTraveller, was a natural progression from the static Imperium setting of CT. I agree about the Virus, as a Computer Scientist, my reaction was WTF? (and I told Frank Chadwick that.) Since there was nothing in either CT or MT to indicate that computers were that powerful, I thought it came from nowhere. But that being said, since the Virus was part of the published GDW setting, its now part of Traveller to me. Folks that don't like the Virus or the Shattered Imperium can find refuge in GURPS Traveller, the official "alternate" timeline, but to me, the GDW timeline, Imperium and Regency are Traveller. And here's the thing, taking 5 minutes a week to write a snippet of text about some armed insurgents on some off beat world, wouldn't cost anything, but it would make Traveller seem more alive, at least to me. |
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08-31-2012, 07:15 PM | #165 |
Join Date: Aug 2004
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Re: Is Traveller Dead?
Not to jump in and presume to speak for Apache... but... ;-)
I'm sure that's not what he meant. I think he meant he wanted free reign to develop his own future-history of the game without worrying that the well meaning TNS would come along the next week with something that is totally contradictory to his vision and already established plots. Not static at all. Little colour bits yes, metaplot emphatically no.
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Dan "far-trader" Burns Original material in this post may be employed for personal non-profit use with the origin noted. Any other use is subject to permission from the author. |
08-31-2012, 09:33 PM | #166 | |
Join Date: Aug 2004
Location: Elk Grove, CA
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Re: Is Traveller Dead?
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I've have either, or played in, campaigns that were mostly homemade - there may have been large chunks that were lifted from the OTU, but where the PCs were, and what they were doing, had nothing whatsoever to do with anything considered official. We pretty much always used Traveller as a tool kit for our games. Parts were used here, ideas were lifted from there and they were mixed together to become OURS. Why is there a demand for an official universe, being moved forward? At least Marc Miller, Loren Wiseman and the others never tried to mandate that the GDW products *had* to be followed slavishly - unlike a few other gaming systems I could name. Last edited by Whitestreak; 08-31-2012 at 09:34 PM. Reason: Forgot a sentence |
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08-31-2012, 10:57 PM | #167 | |
Join Date: Aug 2004
Location: Copenhagen, Denmark
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Re: Is Traveller Dead?
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Hans |
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08-31-2012, 11:05 PM | #168 | ||
Join Date: Mar 2010
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Re: Is Traveller Dead?
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demand for a more richly detailed setting? The old D&D had Greyhawk & you had villains like Warduke (& anyone remember Keleck?) that people still remember. Traveller doesn't seem to have a staple of characters or background other than the "starter" aliens. I say starter because as large as the unexplored galaxy map is, it seems fairly logical that there are tons more out there. I can even remember the various Star Frontiers aliens & gear without a lot of effort. In fact, Traveller does seem to be just a set of tools for rigging your own Space Game (although the GT books seem to give a lot of setting material that could be used to enrich Traveller components). I've been following this podcast called Close the Airlock! that covers a Traveller adventure (I think it's Mongoose) & most of what is going on seems pretty customized to me. Not much has yet been mentioned about the various human empires or entities, only recently an Aslan came up & they have also gone over a starship purchase. For instance, in their game a starship salesman can sell nukes for their ship. I can't imagine anyone would sell anyone else nukes, for the very reason that they could just blow away half the planet from orbit with them! Ergo, it's a homegrown game. :-) But I've not read Mongoose books to see if that is legitimate or read far enough into the CT to find out if it's canon! Quote:
of stuff. Have you ever read those or used them? They seem to be fairly frequent. In fact, if you are so inclined, you can write your own fanzine to move Traveller forward. In fact you ought to call it that: "Moving Forward: A Traveller Fanzine." I think with GT & the alternate timeline, well you could make variants, such as GT Shattered Imperium & the GT Virus campaign to fall into place on the alternate timeline, whether the emperor is alive or not. Is there an official timeline somewhere that defines all of the Traveller editions & the alternate put together? |
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09-01-2012, 02:44 PM | #169 |
On Notice
Join Date: Apr 2007
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Re: Is Traveller Dead?
In fact, the reason GURPs Trav was an 'official alternate' timeline was that so many players hated the Rebellion/Virus, they were basically playing Traveller in that 'alternate' universe already.
TNE basically helped kill GDW.
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If you think an Apache can't tell right from wrong....wrong him, and see what happens. |
09-01-2012, 04:49 PM | #170 | ||
Join Date: May 2010
Location: Alsea, OR
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Re: Is Traveller Dead?
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The worst arguments I've had in game sessions have not been over rules - they've been over adherence to game X's canon. Quote:
But also, TNE further made massive changes to the underlying "physics" of the OTU. No more 2 weeks at 6G's... and a nearly 3 week trade cycle being needed due to travel times in-system for merchants. Last edited by ak_aramis; 09-01-2012 at 04:53 PM. |
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