06-28-2012, 09:19 AM | #1 |
Join Date: May 2010
Location: LP City, Maryland
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Fighting aboard starships?
Hi,
I've just discovered Traveller as a setting. I am not currently running any games in it (I have not purchased any books / pdf's), but I was playing with a setting idea and the GURPS Official Templates List lead me to the Interstellar Wars book (via Marine and Soldier). Out of curriosity, how do combats aboard ships take place in the Traveller universe? Is it a full out gunbattle, or does it take a more hand-to-hand approach to limit hull / systems damage? Thanks, M. |
06-28-2012, 11:06 AM | #2 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Fighting aboard starships?
Canon is somewhat inconsistent on that, and the Azhanti High Lightning board game (which is pretty unrestricted combat) may not be typical.
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06-28-2012, 04:27 PM | #3 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Fighting aboard starships?
The closest thing to a Traveller style boarding action would be urban warfare. The defenders, so long as they are willing to fight have advantages, such as the ability to control the ship from the bridge(which allows using hatches and grav plates as booby traps just to start with).
In a fleet engagement boarding actions would probably be rare. Most fighting would be at long range and even if the matter comes up capturing a large warship would be like capturing a fortified city by storm. This might apply even if it could be isolated from the rest of the fleet for a long enough time because the costs are just to much. There might be special reasons to attempt to capture it against resistance, for instance the target ship is from a new class, or the attackers simply think they have caught it by surprise. One unsuccessful attempt to capture an Imperial vessel during the Rim War was recorded in Ground Forces. However in most cases the easiest thing to do is simply to destroy the vessel if surrender is not forthcoming, and pass on. Where most boarding actions would probably take place is in small-ship actions. Pirates and police(or naval vessels seconded to constabulary work) both have reasons to capture rather then destroy the ship, the ship will be smaller and will have fewer defenses and many targets will put up little resistance. And chances of isolating a ship in a small craft engagement are better. The actual process of getting inside the target is not made clear. First it is necessary to bring the target into a position in which it can't simply elude it's pursuers. Then they have to get into the ship somehow(that is probably a process similar to breaking into a defended building on the surface, but has the complication of vacuum). After this the attacker has to take control of the ship. The defenders will have control of the environment and the gravity as well as any ingenious infernal devices they can leave. The attackers will have all the disadvantages of attackers of a building on the surface with the added difficulty of a hostile environment.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
06-28-2012, 04:37 PM | #4 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Fighting aboard starships?
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06-29-2012, 02:52 AM | #5 |
Join Date: May 2010
Location: Alsea, OR
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Re: Fighting aboard starships?
The only canonical boarding actions of non-disabled ships I'm aware of are done by Zhodani Teleport Marines - who, in CT, can often reach 5km. (About 1/6 of ZTMs can reach a 5KM teleport with full gear... They can't get BACK, but they can get there. With Special booster, they can all make it across 50,000km.
And there's NO chance of failure under CT... And, due to the wording, one particular abuse of Special allows them, if they time it right, to make that 50Mm jump, and then 15 minutes later, repeat it. |
06-29-2012, 09:34 AM | #6 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Fighting aboard starships?
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The process of disabling internal systems as described can be done. It is not however simple, certainly not when done against resistance.
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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06-29-2012, 11:41 AM | #7 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Fighting aboard starships?
How simple it is depends on how intact you want the ship to be. In any case, simple or not, there isn't really an acceptable alternative (leaving those capacities intact and in enemy hands is much too dangerous), so it will be done.
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06-29-2012, 04:40 PM | #8 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Fighting aboard starships?
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Yeah I would agree with that. I would further add that an opposed boarding is not likely to be taken in hand without a considerable superiority in numbers or training. I sometimes wondered if the best counter-piracy technique for merchantmen is simply to hire a lot of ships' troops, come to a halt, and dare the pirate to come in. The pirate gets no profit from a destroyed ship. On the other hand they might blow it up out of spite, or more likely to keep their reputation.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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06-29-2012, 04:59 PM | #9 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Fighting aboard starships?
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06-30-2012, 10:23 AM | #10 |
On Notice
Join Date: Apr 2007
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Re: Fighting aboard starships?
While Azhanti High Lightning is, indeed, a great system to do boarding actions, I think Snapshot fits the bill for most players.
Plus, it has the deck plans for the scout and free trader.
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