03-14-2018, 01:18 PM | #71 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Difficult monsters
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<GURPS>But my view is that the badness isn't here even if you like building abilities – it's in the lack of a null damage type called "injury" that just removes HP, like Leech minus the healing effect for the user. Toxic isn't a good basis for this because things like Deathtouch, which affect undead that are totally immune to toxins, and various psychic stabs, which aren't affected by defenses against toxins, exist in the system. My view is that Injury Attack should probably cost 5 points/level but require one of Cosmic, Irresistible attack, Malediction, or Sense-Based. Its principal upside would be bypassing specialized defenses against damage types; its principal downside would be an inability to usefully exploit vital areas.</GURPS>
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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03-14-2018, 01:24 PM | #72 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Difficult monsters
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03-14-2018, 02:13 PM | #73 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Difficult monsters
Being able to just bypass abilities like IT(DR) is at least a +300% cosmic. It might be useful to have a null damage type, but it should still be damage -- just unaffected by any mechanics that are damage type specific.
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monsters |
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