01-11-2018, 03:52 PM | #31 | |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: Countering archers and bows?
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
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01-11-2018, 04:11 PM | #32 |
Join Date: Jan 2006
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Re: Countering archers and bows?
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01-11-2018, 04:50 PM | #33 |
Join Date: Mar 2013
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Re: Countering archers and bows?
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01-11-2018, 10:43 PM | #34 |
Join Date: Oct 2005
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Re: Countering archers and bows?
True, but it is a point to consider. Swords vs muskets is viable. Which is why pikes were kept for formation fighting for so long.
But, unless the point of a campaign is to screw over the players, why not have the opponents using something more historical and which gives them a chance? It is supposed to be fun for the players after all.
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The World's Tallest Dwarf |
01-12-2018, 12:02 AM | #35 | ||
Join Date: Nov 2016
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Re: Countering archers and bows?
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We started this setting as TL1-TL2 characters; as we moved forward (in a boat, to another place) we were "granted" access to certain TL3-TL4 weapons "from another era". I say "granted" because we don't know how or were to get such weapons, yet. This situation? I think it was some sort of exploit from the GM. I mean, we got ambushed by archers and guys with slings "just too much". In the end we managed to survive; but, getting away was pretty-pretty-hard. And I must reckon it was (in part) due to GM intervention too. The other thing is that we don't have "enough time", to learn new stuff, so we must pick carefully. But doubtlessly, I want to get around this. Just wondering... With their "passive cover", are dueling shields an option? - Hide |
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01-12-2018, 12:05 AM | #36 | |
Join Date: Nov 2016
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Re: Countering archers and bows?
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Although "trained bees" sound funny, an innate attack or an ally (familiar) might as well work. But I believe swarms (per advantages) cost around 100 CP? Right? - Hide |
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01-12-2018, 01:07 AM | #37 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Countering archers and bows?
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Insect Swarm Ally for a 250 point PC: Built on 75%; appearing on a 15 or less; 9 points. Stats for this swarm are in Dungeon Fantasy 5 Allies. |
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01-12-2018, 06:10 AM | #38 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Countering archers and bows?
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Another option, assuming the archers aren't simply defending a fixed site, is to make them come to you - find some cover that has no long sight lines into it from any direction and make the archers come into it after you. Archer vs. melee monster in close country is not a fun fight for the archer.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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01-12-2018, 06:26 AM | #39 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Countering archers and bows?
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Pistols are a bit less fun-destroying, but they still hurt, and they still don't need much strength or skill to use. As for rifles, even TL4 rifles are completely unsporting. The only good thing about them is that they have a rather short 1/2D range (strangely so, but the LT 1/2D ranges for guns are a bit odd, IMO).
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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01-12-2018, 07:04 AM | #40 |
Join Date: Feb 2009
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Re: Countering archers and bows?
Your typical bandits usually lack Heroic Archer
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