01-31-2017, 08:43 PM | #531 | |
Join Date: Oct 2015
Location: New England
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Re: [RPM] Post your rituals here
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However, I would certainly charge a Greater Effect for creating 50 tons of stone 50 yards in the air; that seems to qualify as a rather unnatural situation. I'd charge another for Greater Create Matter, since 50 tons seems like a great amount to me. That will put the total energy required for the ritual quite a bit higher than 29. |
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01-31-2017, 10:34 PM | #532 | |
Join Date: Dec 2006
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Re: [RPM] Post your rituals here
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Is your goal moving a sailboat- then yes. You pay for the weight of the sailboat and the speed you want to move it at, then give it a duration for how long you want to move it around. If instead you are just battering an area with wind, then you pay for duration and speed, if there happens to be a sailboat there, it gets buffeted around (but expert control on someone in the boat can tack effectively against your wind) The intent of the spell in question is clear, the caster is trying to destroy a bridge; the fluff of how is kind of irrelivant, want to destroy a bridge, pay to destroy the bridge. |
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02-01-2017, 08:30 PM | #533 |
Join Date: Jun 2013
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Re: [RPM] Post your rituals here
From my response to Ghostdancer in the other thread, for destroying a bridge on the cheap, here's a potential option. Note that, as Ghostdancer mentions, the bridge should probably get a bonus to resist based on its SM (this rule was originally in Powers IIRC, to prevent something like Affliction: Insubstantial from being easily cast on a planet to kill everyone on it).
Bridge Breaker Charm Spell Effects: Lesser Transform Matter Inherent Modifiers: Subject Weight, Delay, Duration Greater Effects: 0 (x1) When this Charm, typically in the form of a toy bridge, is broken on a real bridge, it slowly reshapes it into a form that cannot support itself. This typically results in the bridge collapsing in one minute, but the spell has a Duration of up to 10 minutes to insure it has collapsed by the time it expires (at which point the bridge returns to its original shape, but this doesn't undo any affects of it falling into whatever chasm it spanned, including its current position). The below assumes a 1.5 ton bridge. The bridge must fail an HT roll, with a bonus equal to SM, to be affected. Typical Casting: Lesser Transform Matter (8) + Lesser Control Magic (5) + Subject Weight, 3000 lb (5) + Delay, 1 minute (1) + Duration (1). 20 energy (20x1). Optionally, the type of bridge must be set at the time of casting, to insure it's remade into a form that will collapse. With such a low base cost (15 energy), this may be more likely cast on the spot. |
02-02-2017, 07:22 PM | #534 | |
Join Date: Apr 2013
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Re: [RPM] Post your rituals here
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The spell doesn't cost more if you intend to drop the stone on someone's head, and it doesn't cost less if you just intend to make a big pile of rubble. At any rate, it's downright trivial in RPM to demolish structures. Indirectly dropping a large boulder on someone may do a lot of damage, but it's much easier to dodge than a spell that straight-up does damage to everywhere that includes you. |
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04-18-2017, 02:14 PM | #535 |
Join Date: Sep 2011
Location: Sweden
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Re: [RPM] Post your rituals here
Freleng Door Gag
Spell Effects: Lesser Transform Crossroads. Inherent Modifiers: None. Greater Effects: 0 (×1). Cast on a door, this spell changes the destination of the portal (in the physical, non-cross-dimensional sense) to another one within the area of effect. Can be combined with sense matter if you are looking for a specific room, sense mind if you are looking for a room containing a specific person, and so on. The Area Of Effect modifier could be exchanged for a Range modifier if you know where the destination you want to reach is located. Then you could also do away with the Sense effect. Great for corridor gags. Typical Casting: Lesser Transform Crossroads (8) + Lesser Sense Matter (2) + Area Of Effect, 50 yards (16) + Duration, 10 minutes (1). 27 energy (27×1). I could be persuaded the above is a greater effect. Lesser effects can affect existing gates, and lesser transform can change the endpoints without changing the nature of the gate, which I interpreted as the spell being kosher. An argument could be made that it transforms the mundane gate into a non-mundane one though. Thoughts? |
04-19-2017, 08:43 AM | #536 |
Join Date: Jun 2013
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Re: [RPM] Post your rituals here
Because this is a teleportation effect, you need to add Speed equal to the distance traveled by stepping through the portal. I believe you also need to use Range rather than Area of Effect - the latter would be to alter all such portals within the AoE. Area of Effect is still appropriate if the Sense Crossroads effect shows you all of the eligible portals within the AoE so you can choose which you link (although I'd do that as a separate ritual). Greater or Lesser depends on the metaphysics of your setting, but in general I'd go with Greater - as you note, you're basically turning a mundane portal (a doorway) into a magical one (a wormhole of sorts). Because you're affecting the portals themselves, you may need to pay for Subject Weight for the actual portal, but not for what passes through it (if this were instead a Create Crossroads effect, Subject Weight would instead limit the weight of those passing through).
Note my first point means this spell may need to pay up to three (!) times for Range - once each for distance from caster to each of the portals, and once for the distance between the two portals. Personally, I'd simply add the distances together and use that to determine the Speed/Range modifier, but I'm not certain if that's the way you're supposed to do it. For example, let's say you want to use this spell to block off a 15 yard long corridor by linking the two doorways together. The closer doorway is 5 yards from you, thus the further one is 20 yards away. That's 5 yards (2 energy) to one doorway, 20 yards (6 energy) to the other doorway, and 15 yards/second (5 energy) for the distance between them. Instead of adding the energy costs together for +13 energy, I'd add the distances together, for 40 yards and +8 energy.
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04-19-2017, 02:25 PM | #537 | |
Join Date: Dec 2006
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Re: [RPM] Post your rituals here
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He is counting a doorway as an existing 'portal'- in that you cross through a doorway to go from point A to point B- since a doorway already counts as a portal with inherit movement speed between A and B he can 'subvert' it to another dooway. Since dooways normally have no 'space' between them, he needs the area effect to cover the entire space that is going to have its doorways altered. I'm not sure I buy the 'doorways are portals' bit, and I'm not sure the spell is built properly even if a GM were to buy it, but I think I follow the logic. |
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04-19-2017, 02:49 PM | #538 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [RPM] Post your rituals here
For a system that has an entire path dedicated to crossroads, RPM doesn't do gates over a distance cheaply, at least not by way of creation. Its much better at going between dimensions.
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04-19-2017, 03:13 PM | #539 | ||
Join Date: Jun 2013
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Re: [RPM] Post your rituals here
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*I assume a one-way portal only needs to pay for Range to the "start" point, while a two-way portal needs to pay for Range to each. Assuming the start point is within reach of the mage, the dimensional gate costs 10 energy for crossing a dimensional barrier, while the Instant Touchdown ritual spends 10 energy for the effective Speed of 100 yards per second.
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04-20-2017, 08:08 AM | #540 | |
Join Date: Jun 2010
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Re: [RPM] Post your rituals here
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And I wouldn't charge more for a two-way gate, since one-way gates are more secure. |
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Tags |
ghostly movement, magic, ritual path magic, rpm, thaumatology |
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