06-08-2013, 07:42 AM | #31 | |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: Everyone get +4 for free against berserkers
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I'd think Cover was what a Berserker was using his shield for (after he'd chewed the psycho-glue off). Hmm, Kromm suggests Committed Attack and TBone toyed with -4 Defense... Tiz a quandry - which Would be best. To quote a rather silly TV show "Fight!":D Secondary thought: could you do Aimed ranged fire as a Committed Attack - your sniper gets a Dodge...
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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06-08-2013, 09:39 AM | #32 |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Re: Everyone get +4 for free against berserkers
Technically, you could, bull all out ranged only gives you +1, commited would equal 1/2, since you can't have skill of 14.5, it's kinda useless. However, tactical shooting states that Aimed attacks are all out attacks, so, no, you can't.
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06-08-2013, 09:46 AM | #33 |
Join Date: Nov 2009
Location: Oregon
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Re: Everyone get +4 for free against berserkers
I suppose you could argue that a Committed Attack providing no to-hit bonus wouldn't be utterly useless, if it allowed you to use your Aim bonus on the attack. I don't really see the point in doing that though; the rules in TS serve nicely and feel realistic.
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06-08-2013, 10:00 AM | #34 | ||
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Everyone get +4 for free against berserkers
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Stop hits are a valid way of stopping an AoA, but other than that normally you have to defend and retreat during that type of flurry, waiting for your opening as the attacker spends themselves, but when dealing with a truly skilled attacker fully dedicated in AoA offensive mode, being able to simply defend and hit him back as if the attacker is a defenseless target is actually a modeling failure. |
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06-08-2013, 10:08 AM | #35 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Everyone get +4 for free against berserkers
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Someone vigorously attacking you while holding a shield at the proper angle isn't actively blocking with said shield, they're simply interposing that shield as cover, depending on their angle of attack they're only leaving their head and legs as targets, and even those targets you'll have to attack from angles which avoid the shield. |
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06-08-2013, 10:45 AM | #36 | |
Join Date: Jul 2008
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Re: Everyone get +4 for free against berserkers
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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06-08-2013, 11:01 AM | #37 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Everyone get +4 for free against berserkers
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Allowing a berserker to get a free Intimidation attempt or force a Fright Check (see Mind Games in GURPS Martial Arts) might be nice, though. Roll it up into the disadvantage as a another little freebie, or allow them to buy the appropriate perk for it. That way frothing all-out attacking berserkers are kinda scary, but don't automatically force brave types not to just ignore that frothing and kill them dead.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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06-08-2013, 11:56 AM | #38 | |||||
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Everyone get +4 for free against berserkers
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The attack itself is the defense, since by preventing openings during the attack, unless the defender is good enough to stop hit, they'll be driven back while you have the advantage. It's All out Attacking by the person with the weaker skills which creates the situation where the better skilled person just takes the flurry and overcomes it to hit openings the weaker defender can never strike at. Quote:
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The really experience types won't be overmatched, they just attack into the flurry. |
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06-08-2013, 12:07 PM | #39 |
Join Date: Jul 2008
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Re: Everyone get +4 for free against berserkers
...Except that you can't do that in GURPS. There is no "defense 'turn'" and you can't retroactively declare AoD.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
06-08-2013, 12:08 PM | #40 | |
Join Date: Aug 2007
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Re: Everyone get +4 for free against berserkers
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So AoD and AoA are temporally asymmetrical. With AoA you give up an attack _now_ to gain a Defense benefit lasting 1 second. With AoA you give up all Defense in the next 1 second for an Attack benefit _now. This is why choosing AoD does not signal to the canny fighter that he's free to AoA. That tends to work out badly for the guy in AoA.
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Fred Brackin |
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Tags |
all-out attack, berserk, berserker, block, telegraphic |
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