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#1 |
Join Date: Jan 2011
Location: Chelyabinsk, Russia
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So, the question is, what are effects of having bow drawn? How limited is movement? What are FP costs? Any other effects?
Looking through Low Tech, LTC 2 and Deadly Spring hasn't provide anything.
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#2 |
Join Date: Nov 2008
Location: Yukon, OK
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It depends on a lot of things.
How much FP or strain is based on draw ST vs. the wielders ST. Compound bows have a lower draw ST for holding then the effective ST so easier to hold for longer. Then you have more wear and tear for keeping the bow at stress. At most you should walk around with an arrow knocked but not drawn for most if not all bows.
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#3 |
Join Date: Jan 2011
Location: Chelyabinsk, Russia
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Yeah, I understrand all the issues about ST and assume that it happens on combat one second per turn scale.
Or it may be part of that Ready! - Draw! - Loose! drill for volley fire. How much time is between Draw! and Loose! commands? Was it actually a drill or is it more or less anachronism and assumption?
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#4 |
Join Date: Apr 2010
Location: Land of the Britons
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In real life I can hold a bow drawn for quite some time, and even take slow steps around whilst doing so and keeping the bow trained on a target/area. However, it gets tiring (unless its a very low draw weight compared to what you can normally draw - basically less ST in gurps, and therefore less damage) and it's seriously asking to shoot something by accident.
This would get you kicked out of most archery clubs, its unsafe and impractical. A drawn bow is like a gun with its safety off - it doesn't take much to cause it to fire and it will randomly hit whatever you're vaguely aiming at, which if you're walking about could be anything. Especially as the longer you hold the bow drawn for, the less precision you get as your arms tire. For simplicity and on the fly ruling, I'd treat as concentrate like "you can step every turn" without hassle, and just say anything more than that is subject to move and attack rules (capped at 9) which is to be expected! Additionally, holding a drawn bow count as "combat time" for the purposes of FP loss, even if you're not aiming at anything or have any enemies around to shoot. Finally, I'd probably apply penalties after a few second to the shot that is eventually made, perhaps using the speed/range chart, but I'd have to look it over to see what would be sensible - I'd not allow an unpenalised shot after more than 10 seconds though for sure!
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#5 | |
Join Date: Aug 2012
Location: Estonia
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Definitely after you've lost some fp. |
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#6 | ||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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#7 | ||
Join Date: Nov 2008
Location: Yukon, OK
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A modern Compound bow you can hold for a minute easy enough as its about half your Draw ST. The other factor is wear and tear on the bow.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#8 | |
Join Date: Jan 2006
Location: Central Europe
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A fourteenth-century French authority recommended using a light bow for hunting so that one could keep it partially drawn while waiting for the game. In GURPS terms, a bow ST less than your effective ST should give a bonus to Fast Draw, and a greater one should give a penalty.
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#9 | |
Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
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#10 | |
Banned
Join Date: Oct 2007
Location: Europe
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I think most wary archers would walk around with the bow partially drawn, which should be a lot easier. |
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bow |
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