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Old 06-03-2017, 09:40 PM   #1
David Johansen
 
Join Date: Dec 2005
Default Mecha Support?

Well, my players want to do mecha. I'm not stuck on GURPS, but I don't have Mech Warrior or Mekton Zeta but I do have the Spaceships supplement that covers mecha. Is there more support in Pyramid somewhere? I'm not sure I want to learn a whole new game so I'd rather do GURPS. I don't really have the time I'd need to develop a whole setting and range of mechs right now. I really wish we had Vehicles 4e but I'd be willing to work with what I've got.
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Old 06-03-2017, 10:29 PM   #2
SteamBub
 
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Default Re: Mecha Support?

Pyramid #3/40: Vehicles has "Mecha Operations," and Pyramid #3/51: Tech and Toys III has "Modular Mecha," a lite version of building mecha. Pyramid #3/24: Bio-Tech has "Biomecha," does not use Spaceships rules, but you may get some ideas from it. Also, vaguely related, Pyramid #3/20: Infinite Worlds has "Cyberme," an "anime" world to use mechs in.
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Old 06-03-2017, 10:55 PM   #3
David Johansen
 
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Default Re: Mecha Support?

Got them, thanks. Modular Mecha looks like just what I want. Not too complex and lets them build their own mechs.
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Old 06-03-2017, 11:09 PM   #4
onetrikpony
 
Join Date: Apr 2016
Default Re: Mecha Support?

Is the 3rd edition mecha book completely incompatible with the basic set?
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Old 06-03-2017, 11:16 PM   #5
David Johansen
 
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Default Re: Mecha Support?

IRRC Weapon Stats, Armor, and Hit Points are all based on different formuli and thus incompatible.
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Old 06-04-2017, 02:02 AM   #6
hal
 
Join Date: Aug 2004
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Default Re: Mecha Support?

You can always cheat and pick up battlemech and dig up the old Pyramid article (or was it a ROLEPLAYER article?) that suggests how to integrate GURPS with the game system.
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Old 06-04-2017, 02:27 AM   #7
sjard
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Default Re: Mecha Support?

Quote:
Originally Posted by hal View Post
You can always cheat and pick up battlemech and dig up the old Pyramid article (or was it a ROLEPLAYER article?) that suggests how to integrate GURPS with the game system.
Roleplayer #19, April 1990. Page 2, Converting a campaign to GURPS.
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Old 06-04-2017, 08:06 AM   #8
Fred Brackin
 
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Default Re: Mecha Support?

Quote:
Originally Posted by David Johansen View Post
IRRC Weapon Stats, Armor, and Hit Points are all based on different formuli and thus incompatible.
Not quite. HP are based on a new formula. Weapon stats such as Bulk are new and ACC and Rcl have to be modified but Range and Damage are the same and Armor is still DR70 to 25mm of RHA.

So we have partial but not total incompatibility.

I can also say from experience that character creation and general GMing for Basic 4e works fine with 3e tech books. I did this back at the dawn of 4e when we had no 4e Tech books.
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Old 06-04-2017, 01:48 PM   #9
hal
 
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Default Re: Mecha Support?

Quote:
Originally Posted by sjard View Post
Roleplayer #19, April 1990. Page 2, Converting a campaign to GURPS.
Thanks. :)
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Old 06-04-2017, 04:24 PM   #10
AOTA
 
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Default Re: Mecha Support?

Quote:
Originally Posted by sjard View Post
Roleplayer #19, April 1990. Page 2, Converting a campaign to GURPS.
I ran a very fun little GURPS/Battletech campaign with just that article. You could easily use it with 4th edition with just a few updates.
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