04-07-2006, 08:03 PM | #1 |
Join Date: Dec 2004
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RoS to 4e conversions.
Maybe I'm a masochist to want to do something like this, but ... here's my first attempt (hopefully not my last) at bot conversions:
Addition: Special thanks to Rev_Pee_Kitty for helping out with some of the sticky parts in simulating Nanoburn. :) XAU-08 “Tarantula” 12 ST [20]; 11 DX [20]; 8 IQ [-40]; 12 HT [20] SPD: 5.75 MV: 9 [20] HP: 8 [-8] FP: - WIL: 8 PER: 8 SM: 0 Advantages Combat Reflexes [15] Sensory Acute Senses:Hearing/4 [8]; Peripheral Vision [15]; Parabolic Hearing/3 [12]; Ultrahearing [5]; Ultra Scanner: Para-Radar (Bioscan +50%, Penetrating +50%, Scanner +50%) [100]; Targeting Laser: Ladar (Reduced Range x1/2 -10%, Targeting Only -40%) [10]. Communications Radio: (100 miles +30%) [13]; Infrared Communicator [10]; Voice [10]; Perk: IIF unit [1]. Locomotion Extra Legs/6 [10] Weapon Systems Monowire Blades Claws: Long Talons – Armour Divisor/10 (+200%) [33]. Assault Razorgun Innate Attack: 3d+2 Imp - Armour Divisor/10 (+200%), Increased Range (+40% = Max 800, 1/2D 400); Rapid Fire/3 (+50%); Accuracy +3 (+15%); Limited Uses 750/250 fast reload (-0%); Shots 750 single/250 with RoF 3 [116]. Spray Gun with 10 shots of Nanoburn Innate Attack: Toxic Attack 1d-1 – Area Effect 2 yrds (+50%), Emanation (-20%), Selective Area (limited – can only choose to effect one target or one hex -50% net +10%), Contact Agent (+150%), Cyclic 1 minutes, 30 cycles, resistible (+580%), Drifting (+20%), Persistent (+40%), Resistible HT-6 (-0%); Symptoms 1/2 HP, Paralysis (+300%), Limited Uses: 10 (-10%), [37]. Navigation and Tools Absolute Direction [5]; Perk: Mechanical Lock pick gun [1]. Brain and Body Features AI Mentality Meta-Trait with Low Empathy, No Sense of Humor [2]; Machine Body Meta-Trait with Does Not Breathe, Sealed, Reduced Consumption/3, Restricted Diet: Electricity, Electrical, [41]; Obscure/6 (Vision; Defensive, +50%; Extended IR +20%; Fringe, -10%; Self Only, -30%; Stealthy, +100%) [28]; DR 60 Laminate Armour - Hardened 1, Only Against Shaped Charges (+8%), Cannot Wear Armour (-40%) [204]. Disadvantages Bad Grip/4 [-20]. Quirk Cannot Float [-1] Total: 675 Comments, questions, and critiques appreciated. :)
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"Time Traveling Brownie Parahuman from the future!" Last edited by Rowan; 04-14-2006 at 11:32 AM. |
04-07-2006, 08:32 PM | #2 |
Join Date: Aug 2004
Location: Pittsburgh, PA
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Re: RoS to 4e conversions.
If you're a masochist, then I'm perverse for enjoying the show.
Comments: * The chameleon system should be modeled with the Chameleon advantage rather than with Obscure - it hides only the robot, rather than interfering with all of the user's vision in that area. * It's "razorgun," and the Acc is almost certainly too high by 4e standards. * The nanoburn sprayer should not have Limited Uses except if further modified with Reload (probably Slow, in this case, for -5%). * Should nanoburn be a corrosive attack instead? * The advantages aren't in any logical order, so I'm not confident it's not there, but Detect (Signal Detection, Radio; Vague, -50%) probably ought to be included. * Cannot Float is a quirk (p. B165). Looking forward to more! |
04-07-2006, 09:54 PM | #3 | |
Join Date: Oct 2004
Location: Texas
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Re: RoS to 4e conversions.
Quote:
The Stealthy enhancement makes Obscure it more chameleon-like, and removed the visible boundary. |
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04-07-2006, 10:08 PM | #4 | ||
Join Date: Dec 2004
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Re: RoS to 4e conversions.
Quote:
Nanoburn issue: The Nanoburn description on page 70 of robots seems to imply heavily that it's just a nanotech version of nerve gas with a few bells and whistles (ie: it can't be neutralized by standard nerve gas counter agents), so I'm going to stick with toxic. :) As to the reload issue, I left it without the reload thing as I figured reloads aren't redily avaliable without having to return to a Contruction Shack or Robofac complex. Razorgun Acc issue: Can't say I was big into the modern weapons in 3e. What would be the right acc to use for it under 4e? Detect issue: Is the detect meant to simulate the IFF transponders they have, or something else? If so, I added it as a perk, (like with the lock pick thingees) as I wasn't sure how to build it and didn't see it as a huge advantage. Quote:
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"Time Traveling Brownie Parahuman from the future!" Last edited by Rowan; 04-07-2006 at 11:47 PM. |
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04-07-2006, 11:45 PM | #5 |
Join Date: Dec 2004
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Re: RoS to 4e conversions.
XNU-09 “Stalker”
11 ST [10]; 9 DX [-20]; 6 IQ [-80]; 12 HT [20] SPD: 5.25 MV: 11 [30] HP: 6 [-10] FP: - WIL: 6 PER: 6 SM: 0 Advantages Sensory Night Vision/9 [9]; Infravision [10]; Targeting Laser: Ladar (Reduced Range x1/2 -10%, Targeting Only -40%) [10]. Communications Radio: (100 miles +30%) [13]; Infrared Communicator [10]; Perk: IIF unit [1]. Locomotion Extra Legs/3 [5] Weapon Systems Electrolaster Rifle -Kill Mode: Innate Attack 3d+1 burning – Increased Range 300 max, 100 1/2D (+35%), Limited Use 5 (-10%), [21] + Affliction 9 – Unconsciousness (+200%), Heart Attack 'Secondary Effect' (+60%), Follow-Up (+25%), Special Effects - Electrolaser (+2 to hit metal armoured targets, -2 to hit in humid environments, -6 to hit in rain or fog, does not work in vacuum) [347] -Stun Mode: Affliction 9 'Alternative' – Unconsciousness (+200%), Increased Range 300 Max, 100 1/2D (+35%), Limited Uses 5 (-10%), Special Effects - Electrolaser (+2 to hit metal armoured targets, -2 to hit in humid environments, -6 to hit in rain or fog, does not work in vacuum) [59] Heavy Blaster Pistol Innate Attack: 9d Burning - Armour Divisor/5 (+150%), Accurate +2 (+10%); Increased Range (+40% = Max 800, 1/2D 300); Rapid Fire/3 (+50%); Surge (+20%), Shots 16 single/5 with RoF 3 [167]. Navigation and Tools Perk: Flashlight [1]. Brain and Body Features AI Mentality Meta-Trait with Automaton Feature [-50]; Machine Body Meta-Trait with Does Not Breathe, Reduced Consumption/2, Restricted Diet: Electricity, Electrical, Maintenance 1 person, weekly [14]; DR 10 Metal Armour - Can't wear Armour (-40%) [30] Disadvantages No Fine Manipulators [-30]; Colorblindness [-10]; No Sense of Smell/Taste [-5] Quirk Cannot Float [-1] Total: 530
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"Time Traveling Brownie Parahuman from the future!" Last edited by Rowan; 04-13-2006 at 06:09 PM. |
04-08-2006, 01:18 AM | #6 |
Join Date: Dec 2004
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Re: RoS to 4e conversions.
XNU-10 “Scorpion”
3 ST [-70]; 9 DX [-20]; 5 IQ [-100]; 12 HT [20] SPD: 5.25 MV: 10 [25] HP: 1 [-4] FP: - WIL: 5 PER: 5 SM: -5 Advantages Sensory Peripheral Vision [15]; Infrared vision [10]; Communications Radio: (100 miles +30%) [13]; Perk: IIF unit [1]. Locomotion Extra Legs/8 [15] Weapon Systems Large tail with stinger Innate Attack - 1 Small Piercing damage: Melee - Reach C (-30%) [3] + Paralytic Venom Affliction 1: HT; Extended Duration 300x (+100%), Follow-Up - Innate Attack (+30%), Onset - 1 minute (-10%), Paralysis (+150%), Secondary Coma (+50%) [42]. Cutting Jaw Teeth - Sharp [1]. Dual Sharp Front Leg Monowire Talons Claws: Long Talons – Armour Divisor/10 (+200%) [33]. Holdout Laser Innate Attack: 1d-1 burning (Max 100, 1/2D 50 +10%), Limited Uses 5 (-10%), Armour Divisor/2 (+50%) [10] Brain and Body Features AI Mentality Meta-Trait with Low Empathy, No Sense of Humor [-50]; Machine Body Meta-Trait with Does Not Breathe, Sealed, Reduced Consumption/2, Restricted Diet: Electricity, Electrical, [39]; Obscure/3 (Vision; Defensive, +50%; Fringe, -10%; Self Only, -30%; Stealthy, +100%) [13]; DR 2 Armour - Hardened 1 Only against Shaped Charges (+8%), Cannot Wear Armour (-40%) [7] Disadvantages No Fine Manipulators [-30]; One Arm [-20]; No Sense of Smell/Taste [-5]; Bad Sight: Nearsighted [-25]; Hard of Hearing [-10]; Cannot Speak: Mute [-25] Quirk Cannot Float [-1] Total: -113
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"Time Traveling Brownie Parahuman from the future!" Last edited by Rowan; 04-13-2006 at 02:36 PM. |
04-08-2006, 01:55 AM | #7 |
Join Date: Dec 2004
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Re: RoS to 4e conversions.
XNU-05 “Myrmidon”
14 ST [40]; 10 DX [00]; 7 IQ [-30]; 12 HT [20] SPD: 5.50 MV: 7 [10] HP: 24 [20] FP: - WIL: 7 PER: 7 SM: 0 Advantages Sensory Thermograph Infravision: Link (+10%) [11] + Penetrating Vision: Link (+10%), Accessibility: Only up to 3 inches thickness (-10%) [10]. Communications Radio: (100 miles +30%) [13]; Perk: IIF unit [1]. Locomotion Biped Weapon Systems Crushing Jaw ST 20 Electrolaster -Kill Mode: Innate Attack 2d+1 burning – Increased Range 120 max, 60 1/2D (+20%), Limited Use 5 (-10%) [15] + Affliction 9 – Unconsciousness (+200%), Heart Attack 'Secondary Effect' (+60%), Follow-Up (+10%), Special Effects - Electrolaser (+2 to hit metal armoured targets, -2 to hit in humid environments, -6 to hit in rain or fog, does not work in vacuum) [333] -Stun Mode: Affliction 9 'Alternative' – Unconsciousness (+200%), Increased Range 120 Max, 60 1/2D (+20%), Limited Uses 5 (-10%) [56] Brain and Body Features AI Mentality Meta-Trait with Automaton Feature [-50]; Machine Body Meta-Trait with Does Not Breathe, Doesn't Eat or Drink, Sealed, Electrical, [55]; DR 30 Metal Armour - Can't wear Armour (-40%) [90] Disadvantages Quirk Cannot Float [-1] Total: 633
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"Time Traveling Brownie Parahuman from the future!" Last edited by Rowan; 04-13-2006 at 06:11 PM. |
04-08-2006, 03:02 AM | #8 |
Join Date: Dec 2004
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Re: RoS to 4e conversions.
XAU-02 “Vanguard”
18/*33 ST [125]; 10 DX [00]; 8 IQ [-40]; 10 HT [00] SPD: 5.00 MV: 10 [25] HP: 33 [30] FP: - WIL: 8 PER: 8 SM: 0 Advantages Extra Attack/2 [50] Sensory Thermograph Infravision: Link (+10%) [11] + Penetrating Vision: Link (+10%), Accessibility: Only up to 3 inches thickness (-10%) [10]; Peripheral Vision [15]; Targeting Laser: Ladar (Reduced Range x1/2 -10%, Targeting Only -40%) [10]; Acute Sense: Hearing +4 [8]; Discriminatory Smell [15] Communications Radio: (100 miles +30%) [13]; Laser Communicator - Range 2000 (+50%) [15]; Perk: IIF unit [1]. Locomotion Extra Legs/4 [5] Weapon Systems 20mm CL Minicannon Innate Attack 24d – Increased Range 5000 max, 1500 1/2D (+57%), Limited Use 30 (0%); Recoil 3 (-20%); RoF 3 (+50%), Armour Divisor/3 (+100%) [414] Military Laser Carbine-1 Innate Attack: 3d Burning - Armour Divisor/2 (+50%), Increased Range (+95% = Max 1200, 1/2D 750), Rapid Fire/8 (+100%), Accuracy +3 (+15%), Shots 200 single/25 with RoF 8 [52]. Military Laser Carbine-2 Innate Attack: 3d Burning - Armour Divisor/2 (+50%), Increased Range (+95% = Max 1200, 1/2D 750), Rapid Fire/8 (+100%), Accuracy +3 (+15%), Shots 200 single/25 with RoF 8 [52]. Navigation and Tools Absolute Direction [5]. Brain and Body Features AI Mentality Meta-Trait with Automaton Feature [2]; Machine Body Meta-Trait with No Neck, Reduced Consumption/3, Restricted Diet: Hydrox, Electrical, Sealed [26]; Obscure/6 (IR; Defensive, +50%; Fringe, -10%; Self Only, -30%; Stealthy, +100%) [26]; DR 160 Armour - Hardened 1 Only against shaped charges (+8%), Cannot Wear Armour (-40%) [544] Disadvantages No Fine Manipulators [-30] Quirk Cannot Float [-1] * Lifting ST only Total: 1383
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"Time Traveling Brownie Parahuman from the future!" Last edited by Rowan; 04-14-2006 at 11:34 AM. |
04-08-2006, 04:12 AM | #9 |
Join Date: Dec 2004
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Re: RoS to 4e conversions.
XNU-01 “Rover”
8 ST [-20]; 9 DX [-20]; 6 IQ [-80]; 12 HT [20] SPD: 5.25 MV: 12 [35] HP: 9 [2] FP: - WIL: 6 PER: 6 SM: -1 Advantages Sensory Infravision [10]; Detect: Smoke Vague (-50%) [15]; Perk: codescanner [1]. Communications Radio: (100 miles +30%) [13]; Perk: Penetrating Voice (Bullhorn) [1]. Locomotion Wheeled/3 Weapon Systems Electroshocker Innate Attack: 1d fatigue, Melee - Reach C (-30%), Limited Use 20 (0%) [7] + Affliction 4: HT-3 Stun, Follow-Up (-30%) [28] Tangler Binding: ST 20 - Engulfing (+60%), Sticky (+20%), Unbreakable (+40%) Decreased Range (-5% = Max 20, 1/2D -); Limited Use 5 (-20%), Shots 5 single [78]. Navigation and Tools Perk: Flashlight [1]; Modular Socket - Extra Arm (Weapon Mount, -80%) [2]; Perk: Spraygun [1] Brain and Body Features AI Mentality Meta-Trait with Automaton Feature [-50]; Machine Body Meta-Trait with Does Not Breathe, Reduced Consumption/2, Restricted Diet: Electricity, Electrical, Maintenance: 1 person/weekly [14]; DR 10 Metal Armour - Cannot Wear Armour (-40%) [30]. Disadvantages One Arm [-20]; Bad Grip/4 [-20]; Bad Sight: Farsighted [-25]; One Eye [-15]; No Sense of Smell/Taste [-5]; No Legs: Wheeled [-20] Quirk Cannot Float [-1] Total: -18
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"Time Traveling Brownie Parahuman from the future!" Last edited by Rowan; 04-14-2006 at 06:08 PM. |
04-08-2006, 06:49 AM | #10 |
Join Date: Aug 2004
Location: Pittsburgh, PA
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Re: RoS to 4e conversions.
Fourth Edition missile weapons have about half their 3e Acc values, except for muscle-powered weapons which have pretty much been left alone.
Note also that lasers changed pretty drastically from 3e. The laser carbine probably ought to do 2d+4 (2) burning damage (I'd round to 3d) with RoF 1. You're also missing the Accurate enhancement, which should be +45% to match the laser weapons in Basic. |
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kromm answer, reign of steel, robots |
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